08-27-2021, 08:15 PM | #11 | |
Join Date: Apr 2005
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Re: What can I do now
As a guess, about 80%.
For a new player, my choices for "must have" supplements would be Powers (and possibly the Powers series) and Martial Arts. From there, it depends on what sort of campaign you're trying to develop and the number of additional rules you and your players are willing to put up with. Fantasy: Magic and the Dungeon Fantasy series. (Banestorm and other supplements are good, but aren't as heavy on new rules and powers). Modern/17-19th c. Historical: High Tech and then either the Steampunk or Action series depending on your interests. Science Fiction: Space, Bio-Tech, and possibly the Psionics and/or Spaceships series. Quote:
For vehicles, there isn't anything in the GURPS 4E library that suits, although Spaceships has a nice modular spaceship design. If you aren't afraid of simple mathematical formulas GURPS 3E Vehicles might still be useful, although you will need to convert the results to GURPS 4E. If you're interested in developing house rules or introducing new equipment, also check out the GURPS Resources sticky thread at the top of the forum topics. It will take you to dozens of fan sites run by people who have written material for the game. |
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08-28-2021, 04:08 AM | #12 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What can I do now
Welcome! As other have said, you can do a great deal with only the Basic Set. How to be a GURPS GM has lots of practical guidance on running games, and will save you a lot of time.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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08-28-2021, 09:10 AM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What can I do now
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Bill Stoddard I don't think we're in Oz any more. |
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08-28-2021, 11:21 AM | #14 |
Join Date: Mar 2008
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Re: What can I do now
For underwater Gurps Atlantis is also a possible.
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08-28-2021, 01:36 PM | #15 | |
Join Date: Jul 2008
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Re: What can I do now
I would say a relatively limited amount, using only the Basic set - you have general systems, sure, and a fairly strong Advantage/Disadvantage system, but you have a pretty limited set of magics for a full-on fantasy game and pretty sparse technological gear-lists for a modern game. You can do either, but there are things you would need to avoid to not run off the edge of your books.
However... Quote:
A number of the things you might want to invent are things that already have official published versions, but if rolling your own is more accessible or more appealing than using those there's certainly nothing to stop you.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-28-2021, 02:55 PM | #16 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: What can I do now
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08-29-2021, 01:18 AM | #17 | |
Join Date: Aug 2021
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Re: What can I do now
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For the subs my idea was likely to use basically some spaceship building tecnique, adding ballasts and a water pressure mechanic. So for now I think I will try to do a test run with the basic set, and from there seek for the supplements that feel more apt to plug what I cannot manage to "invent" myself. If I understood correctly that is the way to invest in supplements, on a "what am I needing this time" basis :) Also a stupid idea I had was to making a oneshot of something like a cooking contest rpg with GURPS. Just to try out that "can do anything" thing 😁 |
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08-29-2021, 01:19 PM | #18 | |
Join Date: Jul 2008
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Re: What can I do now
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...The relevant published material on using Spaceships for submarines is mostly in Pyramid 3-34, plus a little from Spaceships 7. Because finding the references is sort of fun.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-30-2021, 10:41 AM | #19 |
Join Date: Aug 2021
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Re: What can I do now
Ok guys, for wrapping this thread up,
I bought Atlantis, because even if third edition, I love Atlantis itself and I love the fact it has many different "explanations". I made a wishlist, to slowly fulfill in time, of what I think may be the most "fundamental" generic supplements, in order of importance (to me): Martial Arts High Tech Powers Thaumatology Magic Does it make sense? Thanks again for all the feedback, it was very appreciated, helpful and inspiring. I regret only to have found GURPS so lately :P |
08-30-2021, 10:55 AM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What can I do now
Quote:
After mechanics books and gear books, there are genre books (Fantasy, Horror, Space, and so on) and setting books. And there are some adventure books for lines such as Dungeon Fantasy. But I would consider those to be lower priority in general.
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Bill Stoddard I don't think we're in Oz any more. |
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magic, submarine |
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