11-27-2016, 01:54 PM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Help Building Nothung from Pyramid #3/38 as an Advantage
Hey, all.
I could use some help. I'm currently running a half-assed Dungeon Fantasy game with a few of my friends. However, I like to build out crazy abilities and crazy gear as advantages. And, now, I want to build Nothung for my friend's PC.
Thanks!
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
11-27-2016, 03:24 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Help Building Nothung from Pyramid #3/38 as an Advantage
Sounds like most of this can be done with Static with among other things the neutralize modifier.
Ghostdancer has a blog post on it
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
Tags |
anti-magic, neutralize, nothung, parry missile weapons, pyramid 3/38, static |
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