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Old 01-27-2015, 04:26 AM   #21
Jonas
 
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Default Re: Chacteristic foods of your campaigns?

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Originally Posted by Flyndaran View Post
Ironic considering how humans are essentially fragile herbivores with an "unnatural" taste for meat.
...I am not sure if you are actually serious or if I failed my spot check for the joke.
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Old 01-27-2015, 05:36 AM   #22
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Default Re: Chacteristic foods of your campaigns?

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...I am not sure if you are actually serious or if I failed my spot check for the joke.
This is actually a nearly religious point among some radical vegetarians (warning, vegetarianism is an issue that gets threads locked quite often).

Human anatomy is somewhat transitional - and many other apes are obligate herbivores. It's actually not that unusual for species to show signs of being adapted to eat something else, or a less than perfect fit to what they are currently eating. Changing your diet is apparently not a particularly hard thing to do evolutionarily, but it takes a while for your dental anatomy and digestive system to catch up.
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Old 01-27-2015, 07:29 AM   #23
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Default Re: Chacteristic foods of your campaigns?

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Originally Posted by Hans Rancke-Madsen View Post
I see synthetic food as being cheaper than "real" food, but also less popular. In my SF game setting, that is.
Hans
Makes sense for a sci-fi setting with a realistic cost to get material into orbit - anything actually grown on a planet is likely to be at a premium (or in the limited volume available in space colonies).

Conversely I never understood how Firefly, with every other stop being a touch-down in low tech farming communities found fresh food hard to come by.

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Last monster the party killed, seasoned with garlic. On a stick.
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Old 01-27-2015, 09:25 AM   #24
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Default Re: Chacteristic foods of your campaigns?

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Conversely I never understood how Firefly, with every other stop being a touch-down in low tech farming communities found fresh food hard to come by.
Part of that, I think, was the overly long roundabout routes that Mal constantly had Wash program into Serenity's navcomp in order to avoid Alliance patrols, meaning that their fresh food ran out faster than the pre-packaged stuff.
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Old 01-27-2015, 10:08 AM   #25
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Default Re: Chacteristic foods of your campaigns?

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Part of that, I think, was the overly long roundabout routes that Mal constantly had Wash program into Serenity's navcomp in order to avoid Alliance patrols, meaning that their fresh food ran out faster than the pre-packaged stuff.
That would probably make sense - it's just that there's a certain amount of dissonance from what's visible on screen where it appears that fresh food is rare and expensive as opposed to running out quickly.
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Old 01-27-2015, 03:23 PM   #26
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Default Re: Chacteristic foods of your campaigns?

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Part of that, I think, was the overly long roundabout routes that Mal constantly had Wash program into Serenity's navcomp in order to avoid Alliance patrols, meaning that their fresh food ran out faster than the pre-packaged stuff.
So basically he needs to convert some of that useless free volume (which all on screen ships and spacecraft have lots of, you want to be able to get more than one character into a shot) into a bigger freezer?
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Old 01-27-2015, 03:31 PM   #27
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Default Re: Chacteristic foods of your campaigns?

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I run a fantasy city police campaign a couple of times a year, in a not-too-serious manner, for murder mysteries. I noticed that it has a couple of characteristic foods - bacon sandwiches and take-away pies - which aren't surprising for street-level policing, although the latest murder victim's pie-buying habits did supply a clue.

A THS campaign I played also had characteristic cuisine - the newest Chinese restaurant in town, whatever it served - but that was a PC's hobby.

Do your campaigns have characteristic food?
Eel and kidney pie. A pasty of fresh eel and pork kidney in a fishbone jelly.

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Old 01-27-2015, 03:44 PM   #28
johndallman
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Default Re: Chacteristic foods of your campaigns?

Eels do worry some people. A group of characters once did a quest for the Temple of the Eel, which was on a fantasy version of the Isle of Ely. One of the players still twitches a lot if it comes up.
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Old 01-27-2015, 03:45 PM   #29
Flyndaran
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Default Re: Chacteristic foods of your campaigns?

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Originally Posted by Jonas View Post
...I am not sure if you are actually serious or if I failed my spot check for the joke.
Physiologically, we're still quite herbivorous; long intestine, ability to chew, stomach acid pH of 4.5 rather than carnivore's 1.5, etc. Our intelligence merely allows us to make meat, and many other items, more digestible and safe, in a sense overriding our frailties. And for the past near million years we've evolved with that level of food preparation getting a bit frailer in some ways and tougher in a few others.
I consider it an amazing form of adaptability, not a call for some silly back to nature veganism.
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Old 01-27-2015, 03:56 PM   #30
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Default Re: Chacteristic foods of your campaigns?

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Eel and kidney pie. A pasty of fresh eel and pork kidney in a fishbone jelly.

I like to watch my players squirm sometimes. I'm a bad man.
Why do they refer to meats like that? Shouldn't it be pig kidney? Pork is the meat of a pig, but I feel that referring to specific organs should require the use of the blasted animal name. - End weird opinionated rant.

I find it ironic that I am the least easily food disgusted person I've ever met, yet have the strictest dietary requirements.
Born lactose intolerant - Non dairy formula invented in the 20th century.
Diabetic with some odd triggers - why does jalapenos blow up my readings?
No mammals - my one voluntary restriction.

I've gleefully eaten things that made others gag or even get sick. 6 people eat out; 5 get sick.
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