06-20-2014, 02:50 PM | #21 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Wait maneuver - differences from 3rd Edition
Quote:
Quote:
Really, just allowing a Step and Wait that can turn into an Attack or All-Out-Attack, solves the problem. |
||
06-20-2014, 02:50 PM | #22 | ||
Join Date: Jul 2008
|
Re: Wait maneuver - differences from 3rd Edition
Quote:
Quote:
You can't attack. I don't see any reason you couldn't Attack, really. Not that it makes any difference. Being able to take a step and not do anything else: not an issue.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
||
06-20-2014, 03:39 PM | #23 | ||||
Join Date: Jun 2014
|
Re: Wait maneuver - differences from 3rd Edition
Guys, I have agreed with you a long time ago in that allowing a Step and Wait solves the matter. But this would be house rules. Indeed, I have been playing this way, because I was used to 3rd. after all.
But this topic was proposed to solve some problems and try new approaches in raw, to begin with. Quote:
Where have you seen it? There is some suggestion, but the rule states you cannot. Quote:
Otherwise, what you both are saying is that this is a problem without solution at all in raw, that there is no way to approach a corner or to close in an enemy in a dead-end alley other than to allow a new maneuver called Step and Wait, in which you can use the step portion of your future maneuver beforehand. It might be the case. Indeed, 3rd. edition had a lot of problems for years. Kromm's explanation in this forum could become a future errata, who knows? I'm just considering some possibilities. In this one, the Ready maneuver means keeping alert and with a ready weapon in certain situations, which could justify the description of TS p. 24, that you must go allert one yard per second. Quote:
Quote:
1) An enemy that took Wait, and is really concentrated, with all its atention dedicated to that corner. He acts first, as specified in Opportunity Fire; 2) Soldiers who are focused, but as are walking 1 yard per second and have a wider range, take Ready maneuvers, and are under the rules of TS p. 24. 3) Soldiers who run, and suffer the penalties specified in TS p. 24: -2 in Per and Skill. |
||||
06-20-2014, 04:05 PM | #24 | |||
Join Date: Jul 2008
|
Re: Wait maneuver - differences from 3rd Edition
Quote:
Quote:
If you want to have the ability to make a reactive attack, you need to Wait. Period. Quote:
If you're not going to bother to shoot, why not just take Move? It doesn't give you any penalties either.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|||
06-20-2014, 05:44 PM | #25 | |||||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Wait maneuver - differences from 3rd Edition
Firstly, marcusgurspmaster, please do not quote me without attribution. Thank you.
Quote:
Quote:
Quote:
Quote:
B366 gives three (and only three) uses for Ready:
The theme here is consistent, IMO, you are readying some object or ability for use. Are you sure you don't have the GURPS Ready Maneuver confused with D&D 3.x or Pathfinder's Ready Action? Quote:
Quote:
Quote:
|
|||||||
06-20-2014, 06:08 PM | #26 |
Join Date: Jul 2008
|
Re: Wait maneuver - differences from 3rd Edition
...Actually, just re-reading it now, I don't think pie-slicing as written requires step-and-wait. I'm failing to remember why it seemed to. All it really calls for is Attack maneuvers.
That and describing your actions in terms of maneuvers while pretending to not be in combat time so you can use the whole 'who shoots first' roll-off.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
06-20-2014, 06:39 PM | #27 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Wait maneuver - differences from 3rd Edition
Quote:
IME, allowing a Step with a Wait is more realistic, in terms of actually slicing the actual metaphorical pie in real MOUT translated to GURPS; which is why I'm inclined to house rule it for Blight Years (at least). |
|
06-20-2014, 06:46 PM | #28 | ||
Join Date: Jul 2008
|
Re: Wait maneuver - differences from 3rd Edition
Quote:
...Is there more than one version of the PDF? Quote:
I certainly agree that Step and Wait should be allowed.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
||
06-20-2014, 06:48 PM | #29 |
Join Date: Jun 2014
|
Re: Wait maneuver - differences from 3rd Edition
Sorry about not quoting you specifically. I'm new to this html thing.
The Wait description says emphatically you can make no move (none!, with exclamation mark) until the trigger event happens. At that point (presumably when and only if the trigger event happens), you can move whatever your chosen maneuver allows. This is p. 366 text as written. It is somewhat misleading, as said before in this this thread, though in other parts of the Basic Set, as in p. 385, the rules seem to assume that you can take part of the move in your own turn. As I said, I used the old Step and Move without any qualms until very recently, because I am a 3rd. edition player, and haven't even noticed the way the rule is described in 4th ed. A new player told me that. As GURPS combat system is relatively well crafted, and people spend hours testing it, I thought there might have been some purpose behind this change, so I brought up this issue, and tried some lame solutions inside this possible new context. If the movement rule behind the text in p. 366 is the same as it was in 3rd edition, maybe there should be published an Errata like: "At that point, you may move as allowed by the maneuver you specified (Attack, Feint, All-Out Attack, or Ready)". Alternatively, you can take a step during in your own turn, while performing the Wait maneuver. In this case, you cannot move at all later, when performing the maneuver specified. |
06-20-2014, 06:55 PM | #30 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Wait maneuver - differences from 3rd Edition
Quote:
Quote:
"Step and Wait: You may take a Step when Waiting. This replaces any movement from the triggered action (so it’s pointless to trigger a Move or Move and Attack)." Last edited by sir_pudding; 06-20-2014 at 07:02 PM. |
||
Tags |
gurps 3e, gurps 4th, step and wait, wait |
Thread Tools | |
Display Modes | |
|
|