06-10-2010, 12:36 PM | #41 |
Join Date: Aug 2005
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Re: Diffuse + DR
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06-10-2010, 12:40 PM | #42 | |
Join Date: Aug 2005
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Re: Diffuse + DR
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06-10-2010, 12:44 PM | #43 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Diffuse + DR
Quote:
The way I'd envision such a thing would be a field that bestowed the IT(DR) advantage upon everyone and everything (i.e., everyone's gear). That's easily done with Affects Others and Area Effect already, plus a +20% custom enhancement "gear also gains IT(DR)". The result would be that everyone around you, and their stuff, would take reduced injury when damage penetrated their DR. That's well within the scope of the RAW -- Injury Tolerance is one of the advantages that can be granted to objects. Most of 'em already have either Homogenous or Unliving, after all, and IT(DR) is cumulative with either.
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06-11-2010, 09:17 AM | #44 | |
Join Date: Aug 2004
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Re: Diffuse + DR
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This is the kind of effect I was envisioning. All we are doing is ignoring the secondary benefit of FF, that it applies before armor, to get the part that we really want, which is extending the defensive benefits over an area. |
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Tags |
damage resistance, diffuse, swarm |
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