05-15-2019, 08:57 PM | #1 |
Join Date: Apr 2014
Location: Bahia, Brazil
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[Psionic Powers] Psi version of Banish Spell
For my psionic DF campaign, I'm creating a Banish ability similar in concept to the banish spell.
I saw other people use Jumper and Warp to simulate the Banish spell with Sorcery rules, but as per Powers, p118, it says I can design the ability using paralysis and extended duration. I a little confused with I design it the right, so if anyone can check my design, I'd appreciate the help. :D Banish Concentrate for 4 seconds and roll a Quick Contest of Wills against your foe. You must touch his skin and keep contact with it during all the concentrate maneuvers. If you succeed, it cannot come back to this plane until a week has passed. If it resists, you can only try again after one day has passed. Banish Affliction 1 (+255%) [35,5/level] Paralysis, +150%; + Extended Duration, 3,000x, +140%, 1 week, per Powers, p118 - I changed the Permanent for 3,000x to better fit the concept. Based on Will, +20%; Fixed Duration, +0%; Malediction 1, +100%; [+410%] Acessibility, Only on Extraplanars, -30%; Contact Agent, -30%; Cost Fatigue x4, -20%; Increased Immunity 3 (1 day), -30% Melee Attack, C, No Parry, -35%; PM, -20%; - a modified version of the PM from DF14. Takes Extra Time x2, -20%; [-155] I'm building it with levels similar to Psionic Powers abilities. Level 1 needs to touch bare skin. Level 2 any contact will do. Level 3, ranged as per Malediction 1. Level 4, Takes Extra Time 1, Level 5, remove TET. |
05-16-2019, 09:08 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Psionic Powers] Psi version of Banish Spell
You don't need to base it on will if its already a malediction.
I'd look into invoking multiplicative multipliers if I could. This is a powerful ability, but its extremely difficult to pull off. You've got to concentrate for four seconds and then touch them on the skin, as well as spending a lot of FP. Otherwise it looks good.
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05-16-2019, 10:03 AM | #3 |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: [Psionic Powers] Psi version of Banish Spell
If your goal is a leveled thing that increases range instead of effectiveness, it feels like a clunky way to define it. In a campaign I run, I'd be tempted to just define my own thing, and base the cost on what I feel like is balanced against other abilities in the campaign. Maybe something like...
Banish 20 points By concentrating for 5 seconds while touching the skin of an extraplanar being, spending 5 fatigue, and then winning a contest of Will with the being, you can send it back to its home plane. It cannot leave its home plane for 1d6+4 days. Faster Banish (+2/level): each level of this modifier reduces the time by 1 second, to a minimum of 0 seconds, at which point it becomes a free action. Slower Banish (-2/level): each level of this modifier (mutually exclusive with Faster Banish) increases the time it takes by 1 second. Cannot reduce total cost of Banish below 10 points. Less Tiring Banish (+2/level): each level of this modifier reduces the fatigue cost of banishing by 1 point to a minimum of 0, at which point it costs you no fatigue. Tiring Banish (-2/level): increases the fatigue cost by 1 per level (mutually exclusive with Less Tiring Banish). Cannot reduce total cost of Banish below 10 points. Further Away (+2/level): At the first level, the touch will work through clothing and armor. At the second level, you merely need to be in C range (same hex). At the third level and beyond, it adds 1 yard to your range. Longer Banishment (+5/level): Each level of this modifier adds 1d+4 days to the duration of the effect. With a setup like that, you can skip fiddling with the rules in the book and just get exactly what you want. It's your campaign. If you think it's balanced, then give it a shot. If you really want to use the rules in the book, I think you have something pretty decent, but I think buying off the limitations for range and contact agent will be necessary instead of "levels" for changing the range. As it stands, it looks like your base ability would cost around 35 points. The more I think about the rules as written and using them to accommodate this ability, the more I think I might start from the other direction, and give the base ability that costs a lot, and then offer limitations to make it more affordable, that they can buy off as they get more powerful... RAW Banish 49 points per level By concentrating for one second, and winning a contest of Will with an extraplanar being, you send it back to its home plane of existence. The target's will roll is: Will +1, -1 per level of the Banish ability. It cannot leave its home plane unless summoned by another being. It's stuck there permanently otherwise. It must convince someone to summon it to break the banishment. Affliction 10/levelModifications for Banish Calculating the percentage against the base cost of ten points per level gives me the cost of these modifiers, so a limitation that is worth -20% will means -2 points to the cost per level of the Affliction. It follows the RAW rules, but presents it a different way so players don't have to do the percent math. Basically, these listed costs modify the cost per level of Banish...
Last edited by kdtipa; 05-16-2019 at 10:08 AM. Reason: fixed some math and a typo |
05-16-2019, 10:15 AM | #4 | ||
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: [Psionic Powers] Psi version of Banish Spell
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05-16-2019, 04:05 PM | #5 | ||||
Join Date: Apr 2014
Location: Bahia, Brazil
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Re: [Psionic Powers] Psi version of Banish Spell
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Thank you. |
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05-16-2019, 04:13 PM | #6 | |
Join Date: Apr 2014
Location: Bahia, Brazil
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Re: [Psionic Powers] Psi version of Banish Spell
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And since they are used to the Psionic Powers tier system, even if it is more work for me up front, it helps me in the long run when players are choosing psi abilities. |
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05-17-2019, 07:57 AM | #7 | |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: [Psionic Powers] Psi version of Banish Spell
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RAW Banish, version 2 31 points By concentrating for 4 seconds while touching your target's skin, spending 4 fatigue, and winning a contest of Will with an extraplanar being, you send it back to its home plane of existence. It cannot leave its home plane unless summoned by another being. It's stuck there permanently otherwise. It must convince someone to summon it to break the banishment, or it must happen by chance. Affliction 10/levelTotal Modifier Percent: +310% Additional levels of Banish 3 points / additional level You can become better at banishing. The first level of improvement means you only need to spend 2 seconds concentrating, touch the target but can be through clothing, and spend 3 fatigue. The second level of improvement means you only need to spend 1 second concentrating, can be one yard away (but technically still have to make an attack because of melee weapon), and spend 2 fatigue. At the final allowed additional level, you can activate this as a free action from up to 2 yards away (still need the attack roll because of melee weapon, and have the -1 per yards away because of Malediction), and spend 1 fatigue. Adjusted limitations for first level...Total Difference from Base: 25% => 2.5 points... round to 3? If fatigue cost goes down by 1 per upgrade, range increases to C, 1 (then c to 2, and c to 3), and takes extra time reduces so it takes 1 second, then free action? Maybe considering it reduced time? You have a Banish that costs a lot up front and doesn't cost much to improve. You can see how you'd just keep reducing the limitations to get the "next level". Honestly... I don't like this official rules approach because the up front cost is huge, and the players have almost no reason not to spend the 9 points to improve it to max level where it becomes a free action (or maybe just an action that occurs on your turn instead of having to concentrate for a round). It feels unbalanced. But it meets the criteria of being pretty simple and improving in levels |
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05-17-2019, 08:04 AM | #8 |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: [Psionic Powers] Psi version of Banish Spell
I think you might be better off doing a custom power so that levels cost the same.
Banish 10 points / level By concentrating for 5 seconds while touching the skin of an extraplanar being, spending 5 fatigue, and then winning a contest of Will with the being, you can send it back to its home plane. It cannot leave its home plane for 1d+4 days (I like this better than a fixed amount of time). Each additional level of this power reduces the concentration time by 1, to a minimum of 1 second; reduces the fatigue cost by 1 to a minimum of 1; and increases the duration of banishment by 1d+4 days. It also increases your reach for this ability incrementally. The first additional level means the touch can be through clothing and armor. The second level means being able to be 1 yard away (an adjacent hex). The third and fourth additional levels mean adding one yard to that range (so at max level you can be 3 yards away). |
05-17-2019, 09:36 AM | #9 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Psionic Powers] Psi version of Banish Spell
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Note that you don't get to apply about half of your modifiers. When someone has -155% in modifiers, I would look for point crocks, but this ability is actually that effectively limited. A version that only requires touch (not contact), doesn't require a windup, and doesn't cost FP would still be worth [11].
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-17-2019, 11:30 AM | #10 | |
Join Date: Apr 2014
Location: Bahia, Brazil
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Re: [Psionic Powers] Psi version of Banish Spell
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Tags |
banish, power design, powers as magic, psionic powers |
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