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Old 04-13-2024, 06:02 PM   #1
Join Date: Aug 2004
Location: Saskatoon, SK
Default Game pace

So we're finding the game turns into a bit of a slog, even with 3 players, so we're thinking of tweaking it a bit. One of my friends suggested douobling damage but that sounds too extreme. What about doubling damage once you get past structure? Still allows tank-ish builds vs mobility and glass cannons. Damage limits would still protect components somewhat. Or maybe just half hp for PPs. My main worry would be that every kill would likely be due to PP explosions.
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Slipstream (Flash Gordon style pulp)
corwyn is offline   Reply With Quote

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