10-14-2011, 01:24 PM | #11 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
10-14-2011, 01:25 PM | #12 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: 'Imperial Culture' (non-canonista)
|
10-14-2011, 01:35 PM | #13 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
Quote:
Also a few planets will be more in tune to the Imperium then others because of their dependency on imperial favor for various reasons. Suppose worlds that have artificial environments absolutely require outside support, and Terraforming hasn't advanced to the point where it won't right away collapse? Many of these worlds are the richest-that is why people come there. Really when you think about it, rebellion might only be a viable option in an Earth-like world and many of these are sparsely populated and have few resourses.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
10-14-2011, 01:37 PM | #14 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
10-14-2011, 01:49 PM | #15 |
Join Date: Oct 2004
|
Re: 'Imperial Culture' (non-canonista)
It seemed to end up that way, but the point I made when starting it was that as far as I could see there was no such thing as "Imperial Culture" beyond the very core worlds (for reasons that combatmedic pointed out). Beyond that, every world has its own government, law levels, and customs (some are very oppressive, some are very liberal), and it's very hard to see any cultural commonality between them. There doesn't even seem to be an "Imperial Bill of Rights" that applies to every citizen of every world in the imperium, and Imperial laws don't seem to take precedence over planetary laws.
__________________
evildrganymede.net - The Worldbuilding Hub - Stellar Mapping *new* SFRPG discussion forums Latest news from Spica Publishing: http://spicapublishing.co.uk/ |
10-14-2011, 01:53 PM | #16 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: 'Imperial Culture' (non-canonista)
More on Language-
Galanglic was the administrative and trade language of the Second Imperium. It is based on English, the default or common language of the military of the ancient Terran Confederation. Galanglic includes thousands of loan words from other languages, including Vilani. Sylean Standard, or Imperial Standard, is the main dialect of Capital. It is used in Imperial institutions like the military, starport services, scouts, etc. Solarian Standard is used in the Solomani Sphere, along with a number of minority languages. It differs from most Galanglic dialects in that it has fewer Vilani loanwords. Some extremist Party members go so far as to avoid using any Vilani words, except in a perjorative way! The common tongue of the Old Ziru Sirka has survived as a family of languages rather than a single coherent language. Even on Vland, only scholars are fluent in Old Stellar Vilani. |
10-14-2011, 02:11 PM | #17 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: 'Imperial Culture' (non-canonista)
Quote:
The Imperium exists mainly to regulate and protect interstellar trade. The Imperial control of starports and the power of the Navy/High Guard assures that immense wealth flows into Imperial coffers and the core worlds. Tariffs and corporate profits fund the Imperium. If Imperial agents get into trouble on a local world, and said trouble threatens to disrupt the flow of trade or seriously harm the prestige of the Imperium, then Imperial intervention is possible. If travellers not working for the Imperium get into local trouble, too bad for them. Anything that happens inside the extrality line is handled by Imperial law, of course. Serious offenses are handled by a military tribunal. Do something really stupid and you may win a one-time only 'frontal inspection' of a Marine firing squad, or a paid vacation in a lightless cell on some airless moon. |
|
10-14-2011, 02:15 PM | #18 | |
Join Date: Oct 2004
|
Re: 'Imperial Culture' (non-canonista)
Quote:
IMO the Imperium is an impersonal, self-serving, oppressive, undemocratic, highly unpleasant entity that every world should be fighting against.
__________________
evildrganymede.net - The Worldbuilding Hub - Stellar Mapping *new* SFRPG discussion forums Latest news from Spica Publishing: http://spicapublishing.co.uk/ |
|
10-14-2011, 02:22 PM | #19 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
Quote:
Imperial influence on planets varies and is somewhat subtle. The Megacorporations are definitely intertwined in fate with the Imperium. Their ability to survive a collapse of the Imperium is questionable. The Megas depend on the ability to maintain set routes and carry enough goods to make their tonnage worthwhile. Free Traders could survive another Long Night, not the Megas. The Megas in turn, while they might play loose with the law will in the end support the Imperium and the Imperium will in the end support them. Relations get less polite closer to the border, and some of the fighting in the Marches is partially proxy fighting betwen the Megas.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
10-14-2011, 02:23 PM | #20 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
But what is a spacers blade like Combat?
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
Thread Tools | |
Display Modes | |
|
|