05-06-2013, 03:25 PM | #61 | ||||||
Join Date: May 2005
Location: Oz
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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Characters in JB007 do not gamble, attempt to seduce striking members of the preferred sex, and get into pointless road races so that they will have luck at their command later on. They do it because they are horndogs and epinephrine junkies. Obtaining Hero Points is an incentive at the player level. Quote:
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Decay is inherent in all composite things. Nod head. Get treat. |
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05-06-2013, 03:41 PM | #62 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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05-06-2013, 04:04 PM | #63 | |
Join Date: May 2005
Location: Oz
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Re: Gumshoe, its genus of RPGs, and distancing mechanics
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Action can rises to a crisis and resolve into a denouement either (a) because the players have a feel for extemporary narrative, or follow genre examples, or because (perhaps informed by literary theory) they consciously construct fathomable characters that are each steadfast to a core motivation, a conflict and a suitable crucible, then follow up the consequences of an initiating incident, while avoiding both jumping conflict and characters acting below capacity, and with action arising out of character in a developing situation until a crisis naturally develops, or (b) because the rules of a dice/card/chip game require one of the players to "narrate a denouement now", like having to finish your glass in a drinking game. A hand of poker often has conflict, rising tension, and a denouement, in a way, and it can excite and then purge feelings. Perhaps you could modify poker in such a way that each bet and turn of a card imposed on some player an obligation to add something to a story that corresponds to what happened in the poker in a way specified in advance. And perhaps if you were clever the resulting stories would reliably conform to hack formulas. But even if you did (a) the plot would lack narrative causality: incident would not be the result of situation and character action, and (b) the game would distract the players from the story and constantly spoil their suspension of disbelief by forcing an awareness of artifice.
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Decay is inherent in all composite things. Nod head. Get treat. |
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gumshoe, trail of cthulhu |
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