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Old 01-28-2012, 08:08 PM   #11
lexington
 
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Default Re: I'm not sure GURPS' physics engine can handle this

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Originally Posted by jeff_wilson View Post
How do you make everything more than 10 yds away grow as well?
Area Effect plus Minimum Range!
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Old 01-28-2012, 11:34 PM   #12
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Default Re: I'm not sure GURPS' physics engine can handle this

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Originally Posted by jeff_wilson View Post
It would be trivial to include -10 SM in a 1-pt or -1-pt metatrait.
This is just the same case as adding Switchable to 0-point feature. That isn't valid.

Afflictions with meta-traits should add the cost of each underlying trait separately. And afflictions with features should use appropriate feature-changing advantage (Elastic Skin for Appearance, Growth or Shrinking for SM and Alternate Form for anything more weird).
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Last edited by Walrus; 01-28-2012 at 11:40 PM.
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Old 01-28-2012, 11:40 PM   #13
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Default Re: I'm not sure GURPS' physics engine can handle this

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Originally Posted by arconom View Post
The affliction was meant to shrink everything around the character. That includes oxygen, water, dirt, lasers, bees, dreams, boobs, time shares...
Yeah. I still can't fathom it. What happens when he moves? (And yes, you shrink things with Affliction Shrinking)
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Old 01-29-2012, 12:49 AM   #14
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Default Re: I'm not sure GURPS' physics engine can handle this

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This is just the same case as adding Switchable to 0-point feature. That isn't valid.
Powers p.143 does not agree: it uses Affliction (Alternate Form) to turn people into frogs, and the frog's racial template would be a metatrait. A Liliputian template would work just as well.
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Old 01-29-2012, 01:12 AM   #15
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Default Re: I'm not sure GURPS' physics engine can handle this

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Originally Posted by jeff_wilson View Post
Powers p.143 does not agree: it uses Affliction (Alternate Form) to turn people into frogs, and the frog's racial template would be a metatrait. A Liliputian template would work just as well.
An idea that doesn't work if you want indiscriminate shrinking
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Old 01-29-2012, 07:36 AM   #16
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Default Re: I'm not sure GURPS' physics engine can handle this

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Powers p.143 does not agree: it uses Affliction (Alternate Form) to turn people into frogs, and the frog's racial template would be a metatrait. A Liliputian template would work just as well.
Don't mix up meta-trait and racial template. Meta-trait isn't directly appropriate as enhancement for Affliction and must be used either as racial template or divided onto elementary traits.

Compare turning every person into humanoid lulipute or frog or just shrinking them without morphology change.
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Old 01-29-2012, 07:56 AM   #17
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Default Re: I'm not sure GURPS' physics engine can handle this

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Originally Posted by David Johnston2 View Post
An idea that doesn't work if you want indiscriminate shrinking
Yes, that objection remains valid.


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Originally Posted by Walrus View Post
Don't mix up meta-trait and racial template. Meta-trait isn't directly appropriate as enhancement for Affliction and must be used either as racial template or divided onto elementary traits.
That's correct, but it's not the objection to which I was responding.
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Old 01-30-2012, 10:28 PM   #18
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Default Re: I'm not sure GURPS' physics engine can handle this

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Originally Posted by jeff_wilson View Post
Powers p.143 does not agree: it uses Affliction (Alternate Form) to turn people into frogs, and the frog's racial template would be a metatrait. A Liliputian template would work just as well.
As I said, Affliction (Alternate Form) works fine.
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Old 01-30-2012, 11:31 PM   #19
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Default Re: I'm not sure GURPS' physics engine can handle this

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Originally Posted by jeff_wilson View Post
Powers p.143 does not agree: it uses Affliction (Alternate Form) to turn people into frogs, and the frog's racial template would be a metatrait. A Liliputian template would work just as well.
The problem is that if you Afflicted someone with the following metatrait:

Feature: SM-10
Quirk: Catch Phrase: What the hell happened?

You turn humans into tiny humans, and elves into tiny humans, and robots into tiny humans, and buildings into tiny humans.
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Old 01-31-2012, 01:15 AM   #20
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Default Re: I'm not sure GURPS' physics engine can handle this

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The problem is that if you Afflicted someone with the following metatrait:

Feature: SM-10
Quirk: Catch Phrase: What the hell happened?

You turn humans into tiny humans, and elves into tiny humans, and robots into tiny humans, and buildings into tiny humans.
I don't see that's necessarily the case when the metatrait does not specifically include human form, or any particular form.
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