Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 05-10-2021, 06:33 PM   #2481
Anaraxes
 
Join Date: Sep 2007
Default Re: Real-Life Weirdness

In Southern California, there's a bubbling mud pot which is apparently unique in that it moves, leaving a trail of devastated terrain in its wake. It also emits toxic and suffocating gases. It began to menace a road, train track, natural gas pipeline, but engineers were unable to stop it. No one really knows why it behaves so oddly, or when it might stop.

Which is, of course, why you want to use the details in your game, wrapped around a setting-appropriate cause. Perhaps a natural hazard for a new colony (space or historical) that doesn't have a lot of engineering resources. Or a fantasy game has an immediate option for appeasing earth elementals or contacting kobolds (not the D&D sort, the earthy kind) to barter for their aid in saving the village. Is it a mad scientist run amok in your Weird West game -- or worse, the remains from the old Indian burial ground have begun their march for revenge?

YouTube video, ~11 minutes for pictures, background, etc.
Anaraxes is offline   Reply With Quote
Old 05-13-2021, 08:09 AM   #2482
tshiggins
 
tshiggins's Avatar
 
Join Date: Aug 2004
Location: Denver, Colorado
Default Re: Real-Life Weirdness

https://news.yahoo.com/two-planes-co...200447188.html

Some PC took the advantage, "Luck," that's for dam' sure. :)

It does raise the question, though.
What cargo did that twin-engine puddle-jumper have aboard that made it so imperative to bring it down?

And what do you mean, "nobody knows" who actually owns the small craft that hit it?
__________________
--
MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.

Last edited by tshiggins; 05-14-2021 at 09:51 PM.
tshiggins is offline   Reply With Quote
Old 05-13-2021, 11:22 AM   #2483
L.J.Steele
 
Join Date: Apr 2005
Default Re: Real-Life Weirdness

Less weird than just cool -- how Victorian era factories and prevailing wind patterns effected and still effect English cities.

https://www.economist.com/graphic-de...ar=nl_weekly_8
L.J.Steele is offline   Reply With Quote
Old 05-13-2021, 02:36 PM   #2484
capnq
 
capnq's Avatar
 
Join Date: Aug 2004
Location: Pittsburgh PA USA
Default Re: Real-Life Weirdness

18-elephants-killed-in-lightning-strikes-in-assams-nagaonSounds like poachers with electrolasers to me.
__________________
Cap'n Q

When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain
capnq is offline   Reply With Quote
Old 05-14-2021, 06:50 AM   #2485
Varyon
 
Join Date: Jun 2013
Default Re: Real-Life Weirdness

Quote:
Originally Posted by L.J.Steele View Post
Less weird than just cool -- how Victorian era factories and prevailing wind patterns effected and still effect English cities.

https://www.economist.com/graphic-de...ar=nl_weekly_8
Here's a version that doesn't require a login or relevant pop-up blocker plugin.

Quote:
Originally Posted by capnq View Post
18-elephants-killed-in-lightning-strikes-in-assams-nagaonSounds like poachers with electrolasers to me.
You'd think they could have found one that died in a little more dignified posture for the cover image of the story.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
Old 05-14-2021, 08:06 AM   #2486
Apollonian
 
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
Default Re: Real-Life Weirdness

Quote:
Originally Posted by L.J.Steele View Post
Less weird than just cool -- how Victorian era factories and prevailing wind patterns effected and still effect English cities.

https://www.economist.com/graphic-de...ar=nl_weekly_8
Half As Interesting did a video on the same topic.
Apollonian is offline   Reply With Quote
Old 05-16-2021, 04:36 PM   #2487
L.J.Steele
 
Join Date: Apr 2005
Default Re: Real-Life Weirdness

So I learned today that "zombie" was British slang for a policewoman in the 1950s (and likely earlier). Anyone know why?
L.J.Steele is offline   Reply With Quote
Old 05-16-2021, 06:44 PM   #2488
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default Re: Real-Life Weirdness

Quote:
Originally Posted by L.J.Steele View Post
So I learned today that "zombie" was British slang for a policewoman in the 1950s (and likely earlier). Anyone know why?
Best I can find is a contemporaneous usage of "zombie" to mean an extremely dour and joyless prison guard; possibly it derives from a perception of female coppers as likewise dour and joyless
Dalillama is offline   Reply With Quote
Old 05-17-2021, 01:20 AM   #2489
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Real-Life Weirdness

I think this is an unfair stereotype. I know many zombies and they are party people. Who do you think does the Dance of the Dead?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is online now   Reply With Quote
Old 05-17-2021, 05:39 AM   #2490
Dr. Beckenstein
 
Dr. Beckenstein's Avatar
 
Join Date: Sep 2013
Default Re: Real-Life Weirdness

Quote:
Originally Posted by L.J.Steele View Post
So I learned today that "zombie" was British slang for a policewoman in the 1950s (and likely earlier).
Man, "British Invasion" becomes a totally new meaning.
__________________
""The origin of everything good is due to games." - Friedrich August Wilhelm Froebel, creator of the kindergarten.
Dr. Beckenstein is offline   Reply With Quote
Reply

Tags
blueberry muffin, fermi paradox

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.