07-25-2021, 01:28 PM | #21 | |
Join Date: Aug 2007
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Re: Fatigue for Warriors
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Fred Brackin |
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07-25-2021, 01:29 PM | #22 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Fatigue for Warriors
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07-25-2021, 02:45 PM | #23 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Fatigue for Warriors
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In another game for example, when a power was used you rolled a d6 every round to recover it. On a 1 you got it back. So how often can you use that power? About every 6 rounds. So if I had something I wanted to happen every 6 rounds, instead of keeping track of what round it is I could just roll every round. In this case, I was suggesting just using the actual attack and defense rolls and trigger off some number on the 3d6 curve that happens about as often as I want fatigue to occur. That way I never have to record to track anything. If the number comes up you lose a point of fatigue. That is a feature at least for some people. |
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07-26-2021, 01:25 AM | #24 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Fatigue for Warriors
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That is, assuming military-grade weapons are available and frequent. If you're playing street-level vampire-hunting vigilantes in Sweden or something you might not even have to worry about tiny handguns most of the time.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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07-26-2021, 02:27 AM | #25 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fatigue for Warriors
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In fact, in higher tech space opera, for example, we find a *lot* of benefit in having some high tech blades and being able to use them. Of course ranged weapons have an advantage, but if it happens all the time, well, I'd suggest reading Kromm's latest How to be GURP GM - Combat :-)
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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07-26-2021, 03:26 AM | #26 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fatigue for Warriors
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-26-2021, 05:37 AM | #27 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Fatigue for Warriors
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The key is AD. Unless you're up against hardened armour. Then you're in trouble :-) Point is, melee is a very valid option in many situations, and doesn't have to be weak. Totally fine to play a game where it is, just doesn't have to be.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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07-26-2021, 08:50 AM | #28 |
Join Date: Aug 2007
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Re: Fatigue for Warriors
What if the vampires are wearing trauma plates? You're not going to be driving wooden stakes through DR 35. :)
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Fred Brackin |
07-26-2021, 09:45 AM | #29 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fatigue for Warriors
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-26-2021, 09:57 AM | #30 | ||
Join Date: Jun 2013
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Re: Fatigue for Warriors
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Of course, there's the question of why you want this. Is it primarily to give non-mages a reason to have FP? You probably aren't going to see it being that useful in that case - you're typically looking at a low FP cost per battle, and unless running a frantic scenario, the characters are likely to have enough time after each battle to rest and recover. If you're instead looking to simplify things, consider just... not bothering to track FP lost in combat. Again, outside of frantic scenarios, not tracking FP loss probably isn't going to make much difference. If you're wanting to both give warriors a use for their FP and simplify matters, consider adapting a more simplified version of Extra Effort - rather than having its own independent options, spending 1 FP (perhaps more if encumbered) allows you to make an All Out Attack (assuming you're already using that option) without sacrificing defenses. Note this makes Extra Effort a bit more powerful, but probably not enough to be outright unbalanced. I'll note this is more simple than the default because you're just making an adjustment to an option you're already using (All Out Attack), rather than introducing a new set. Quote:
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GURPS Overhaul |
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