10-28-2020, 04:01 AM | #331 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Rules you ignore/alter.
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10-28-2020, 07:37 AM | #332 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Rules you ignore/alter.
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Calculate as for a torso hit. If you're unsure, the innate attack advantage lists the values for a torso hit in the damage type descriptions: "Double penetrating damage in Flesh!" I'd have thought that most of the time toxic is the thematically appropriate damage type for side effects. On the main thread, I apparently "ignore" that Pi++ and impaling damage cost 8 each, because I was completely unaware until just now (I thought they were 10). I use a lot of crushing, burning, and toxic innate attacks in my games, but very little piercing.
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10-28-2020, 05:17 PM | #333 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Rules you ignore/alter.
I thought so, it's why I thought it was weird.
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That's funny, I thought they were a bit overpriced at 8pts. Both only get the x2 multiplier in specific situations; torso, neck, and face but not vitals or skull and only on flesh bags. Cutting practically always gets the x1.5. Do you change Fatigue and Corrosion damage around? |
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10-28-2020, 05:49 PM | #334 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rules you ignore/alter.
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10-28-2020, 06:12 PM | #335 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Rules you ignore/alter.
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Note, that those example attacks do get different with more modifiers. Not sure how much that affects things, but I find it important to remember, especially in regard to RoF. |
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11-01-2020, 07:05 AM | #336 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Rules you ignore/alter.
Forced Entry
Instead of it being a DX-based skill that adds to damage, it is a ST-based skill and rolls to force things are a simple contest.
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11-01-2020, 09:20 AM | #337 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Rules you ignore/alter.
For Signature Gear and Trading Points for Money, I use a variation for characters who have a lot of wealth. The basic system I think works quite well for characters who don't have much money, but is not as useful for well-to-do PCs.
http://mygurps.com/pmwiki.php?n=Main.GURPSMoney
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11-01-2020, 09:22 AM | #338 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Rules you ignore/alter.
Interesting variant. I've been thinking about making it an advantage. 2 pts/level. Level 1 gives +1 damage/die, Level 2 gives you +2 damage/die when breaking and entering.
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11-01-2020, 09:44 AM | #339 | |
Join Date: Apr 2019
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Re: Rules you ignore/alter.
Kromm's alternate version of Signature Gear seems to me to strike the best balance between points (i.e. investment of character) and money.
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11-01-2020, 07:14 PM | #340 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Rules you ignore/alter.
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Other slight rule; Certain specific traits are off-limits in RAW for Controllable Disadvantage (I think Berserk and Epilepsy?). Instead, you can still pick them, but you must follow the rules of the disad to turn it off. Berserk, namely, has it's own conditions both for turning off and on normally, so taking it as a perk just makes you immune to the disad turning on without you wanting it to. Even though it's based on SC12, I still see players prefer it over Berserk-15 just for the control aspect. This isn't exactly a rules break, but I basically allow any Attribute Substitution and am far more willing to break verisimilitude for cinematic awesomeness; In a pokemon campaign a player took Throw: Pokeball based on Will to let 'sheer determination' help catch pokemon. However, I do allow ST-based changes but with some caveats; Only one substitution, treat ST as 20 for any contests with this skill if ST is higher, the skill must absolutely make some amount of sense (for instance, already has ST-based possible rolls) and the skill can't directly use ST already. That last one is a bit fiddly, but namely no muscle-based weapons skills based on ST (guns are allowed!) or other skills that directly interact with thrust, swing, or basic lift. Uncontested skills are usually fine over 20 in my experience. |
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affliction, fixed, house rules, rules |
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