09-28-2019, 05:24 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Schrödinger's Hobgoblin infinite loop
PC: I attack Hobgoblin A.
GM: Hobgoblin A changes his option to Defend. Hobgoblin B changes his option to Attack. PC: Well then I attack Hobgoblin B. GM: Hobgoblin B changes his option to Defend. Hobgoblin A changes his option to Attack. Repeat as needed. Fix is to change ITL 102 to read: "[When it is a figure's turn to act] , a player may change his mind about [the] figure’s option, as long as ..." and note that dodging and defending figures do not get a turn to act. Unless they're wizards. Cause wizards rewl, you know.
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-HJC Last edited by hcobb; 09-28-2019 at 05:35 PM. |
09-28-2019, 11:22 PM | #2 |
Join Date: Dec 2017
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Re: Schrödinger's Hobgoblin infinite loop
I don't get the premise; why do you think the player gets to change options after declaring? Also, hobgoblin B didn't need to declare anything the first time around - you don't say what you are doing until it is your turn, unless you wish to choose to defend or dodge at the moment you are targeted.
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09-29-2019, 12:23 AM | #3 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Schrödinger's Hobgoblin infinite loop
If you let figures choose to defend at the moment they are attacked and then let the attacker change their own option in response you can get an infinite loop.
When is defend/dodge locked in and does everybody else in the combat know this?
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-HJC |
09-29-2019, 02:00 AM | #4 |
Join Date: May 2015
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Re: Schrödinger's Hobgoblin infinite loop
No, you don't get an infinite loop.
When a figure's adjDX comes up, they declare an action. Others can react to that action by changing their option (e.g. to Defend against it), but that does NOT mean the acting figure can then also change the action they are doing. So it's: PC: I attack Hobgoblin A. GM: Hobgoblin A changes his option to Defend. Hobgoblin B changes his option to Attack. PC: Well then I attack Hobgoblin B. GM: No. You are attacking Hobgoblin A. You don't get to change an action you are in the middle of doing on your adjDX. |
09-29-2019, 05:46 AM | #5 | |
Join Date: Mar 2018
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Re: Schrödinger's Hobgoblin infinite loop
Quote:
There is no infinite loop. PC: I attack Hobgoblin A. GM: If attacked, Hobgoblin A will Defend. PC: Well then I attack Hobgoblin B. GM: If attacked, Hobgoblin B will Defend. PC: Hmm, this means I'm going to have to choose A or B and accept that the one I choose will Defend and the other won't. I can do that and it is no big deal. |
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09-29-2019, 05:50 AM | #6 |
Join Date: Mar 2018
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Re: Schrödinger's Hobgoblin infinite loop
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09-29-2019, 03:09 PM | #7 |
Join Date: Dec 2017
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Re: Schrödinger's Hobgoblin infinite loop
Is there some passage in the rules that makes you think a combatant should be allowed to change their declared option because someone defends or dodges in response to their attack? It wouldn't occur to me to put that on the table, and I've never had a player who pushed for that right.
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09-29-2019, 04:15 PM | #8 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Schrödinger's Hobgoblin infinite loop
Key phrase is the lack of limits here:
ITL 102: "During a turn, a player may change his mind about a figure’s option, as long as • that figure has not yet acted, and • that figure did not move too far to allow it to take the new option." Note no restrictions on number of times or when.
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-HJC |
09-29-2019, 11:31 PM | #9 | |||
Join Date: Jun 2019
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Re: Schrödinger's Hobgoblin infinite loop
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Exactly so. Nothing in this game ever happens simultaneously. There is a sequence. If it's the defender's turn to pick a defensive option, then by definition the attacker's turn to pick is over, done, and past.
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"I'm not arguing. I'm just explaining why I'm right." |
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09-30-2019, 04:59 AM | #10 | |
Join Date: Mar 2018
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Re: Schrödinger's Hobgoblin infinite loop
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As I said above, I see nothing wrong with the attacker changing his target if his original target says they will defend if attacked. And then if not attacked, that original target is not obliged to defend. Fine. I don't see the rule claimed to be violated by playing this way. I can say with confidence that we've played that way for decades and never had an issue. There certainly is no infinite loop -- all our games finished. :) |
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