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Old 03-27-2019, 01:02 AM   #21
Skarg
 
Join Date: May 2015
Default Re: IQ for Fatigue…?

JLV, I don't know if what you wrote just sounds backwards to me or if you're not reading the same rules I am, but I see:

Quote:
If a staff is lost or destroyed, the wizard’s next one will
have the same Mana stat. The XP was spent, not to enhance
a stick of wood, but to improve the wizard’s understanding
of the spell. However, the new staff will contain no actual ST
until the wizard puts it in.
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Old 03-27-2019, 01:31 AM   #22
JLV
 
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Join Date: Nov 2010
Location: Far northern California
Default Re: IQ for Fatigue…?

You know what? You're exactly right -- I was going off a pre-final version of the rules that said if the staff was destroyed, you had to start over. That was subsequently changed and explained with the "you're not actually doing anything to the piece of wood, but rather training your mind to use the staff that way..." statement.

Sorry about that!
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Old 03-27-2019, 03:14 PM   #23
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: IQ for Fatigue…?

I prefer the default premise of 'ST for Spells', but I have been working on an alternative source of mystical power that will use IQ.

http://forums.sjgames.com/showthread...07#post2225407
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