Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-25-2019, 12:37 PM   #9
JLV's Avatar
Join Date: Nov 2010
Location: Far northern California
Default Re: IQ for Fatigue…?

I gotta say that I strongly agree with Firehorse on this issue. ST is ALWAYS important because of physical things, like getting stabbed or drowning. IQ for Wizards (and magic in general) SHOULD be the most vital stat for anything spell related.

In fact, I agree so much with this, that in my house variant of original TFT, IQ generated a separate Mana Point total (just like ST generates a Fatigue Point total) for use in expending on spells. Players COULD exceed their Mana points by burning ST too, but it wasn't "Fatigue" then, it was actual hits that had to be healed the normal way. Fatigue was then available for all the fatigue things that GURPS talked about (excess burdens, working too hard or too long without rest, desert/arctic survival, and so on), which made the whole thing a lot more sensible to both me and my players.
JLV is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 04:18 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.