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06-09-2021, 06:17 PM | #1 |
Join Date: Oct 2020
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Getting Knocked Out
I never really liked that the only way to fall unconscious in combat was to drop to exactly 0 ST so I came up with a fix that I thought I'd share. (This also has the added benefit of making ST slightly more useful.)
When ST drops to 3 or less in addition to the loss of DX you must also make a 3/ST saving roll if you fail you are knocked out, you must also make this roll every time you are hit while at 3 or less HP (even if the hit deals 0 damage). |
06-09-2021, 09:16 PM | #2 |
Join Date: Oct 2015
Location: New England
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Re: Getting Knocked Out
You shouldn't have to be at death's door to be knocked unconscious. One fairly believable way to handle KOs is to require an aimed blow tothe head, detailed on ITL 121. I might define the time unconscious to 1d turns.
Another is to require any blow delivering enough damage to knock someone down also requiring a ST roll to avoid getting knocked out. I'd probably cap the time unconscious from this method to 1d-3 turns (1 min). |
06-10-2021, 08:07 AM | #3 |
Join Date: Dec 2017
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Re: Getting Knocked Out
The aimed shot rules are the obvious way to go here. I find them to be appropriately scaled, in terms of DX penalty and damage threshold to knock someone out.
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06-10-2021, 10:25 AM | #4 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Getting Knocked Out
Roofie, Halfling wizard, age 20
ST 6, DX 15, IQ 9, MA 10 Talents: Blowgun, Literacy, Thrown Weapons Spells: Dark Vision, Darkness, Fire, Staff, Summon Scout, Turn Missiles Language: Common Weapons: blowgun wand (pos, 1d occult) Attacks and Damage: Punch (1d-4) Equipment: 4 doses sleeping potion
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-HJC |
06-10-2021, 04:09 PM | #5 |
Join Date: Mar 2018
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Re: Getting Knocked Out
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06-13-2021, 02:16 AM | #7 | ||
Join Date: Jun 2019
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Re: Getting Knocked Out
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My admittedly radical proposal is to alter the rules of death itself, doing so in such a way that it enlarges that window between death and unconsciousness from its current setting of only 1 point. To do so requires reclassifying damage as well, so these would be pretty big as far as house rules go. Hits become tallied separately as either LETHAL or NON-LETHAL. Which still parallels what we already do in keeping fatigue hits separate from wounds. Hits from sharp and edged weapons would count as LETHAL hits, unless the attacker chose them to count as NON-LETHAL instead (striking with the flat of the weapon or the butt of the haft, etc.) Hits from blunt weapons, barehanded attacks, kicks, or a flower vase broken over the head would count as NON-LETHAL hits, as of course anything that currently counts as "fatigue". LETHAL hits recover at the same rate as wounds do now, and are treatable with medical attention. NON-LETHAL hits recover at the same rate as fatigue does now, 1 point per 15 minutes. Now the tricky bit. A figure only dies when LETHAL hits exceed ST. But a figure becomes unconscious any time the total of all hits, LETHAL plus NON-LETHAL, is greater than or equal to ST. So for example, a 12 ST figure could have 6 LETHAL hits (wounds) and 10 NON-LETHAL hits (exhaustion, spell expenditures, blunt force trauma, or any combination of all three). Because 16 total hits exceeds ST 12, they are unconscious, but not dead yet because the 6 LETHAL hits is less than ST. In this example, the figure would regain consciousness in 75 minutes, by which time 5 of the NON-LETHAL hits would wear off. At that point total hits has come down to 11, bringing net total ST to 1. This whole approach has a number of ripple effects which need to be contemplated. For example wizards would be much harder to kill, although not any harder to knock out (which in a 1 on 1 arena fight comes down to the same thing anyway). Everyone would be harder to kill outright, but no one would be harder to defeat. There'd be survivors waking up to crawl off after a big battle, unless someone had gone around with a dagger slitting throats.
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 06-13-2021 at 02:19 AM. |
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06-10-2021, 10:52 AM | #8 | ||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Getting Knocked Out
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