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Old 10-04-2021, 03:19 PM   #11
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

Yeah you can spend a great deal of time trying for the most exact possible conversion but it's much quicker and more satisfying to translate flavour. Use standard Dungeon Fantasy templates as a guideline.
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Old 10-26-2021, 08:25 AM   #12
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

So sorry if I post a reply after all this time, but to kind of "complete" the discussion without opening another thread:
in case I got a boxed Dungeon Fantasy RPG powered by GURPS, what are the supplements I would find useful to buy in the future?
I saw there is a companion, then delvers to grow, then the "normal" (not "powered by GURPS") line? Or the latter is already in the box, or maybe I should take just a few of them instead?
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Old 10-26-2021, 08:42 AM   #13
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

Quote:
Originally Posted by Hrafnagudh View Post
So sorry if I post a reply after all this time, but to kind of "complete" the discussion without opening another thread:
in case I got a boxed Dungeon Fantasy RPG powered by GURPS, what are the supplements I would find useful to buy in the future?
I saw there is a companion, then delvers to grow, then the "normal" (not "powered by GURPS") line? Or the latter is already in the box, or maybe I should take just a few of them instead?
If you haven't started building characters, or if you're likely to build more in the future, I'd recommend starting with "Delvers to Grow." That's a product from Gaming Ballistic, not Steve Jackson Games, so keep that in mind if you can't find it on initial searches. After that, I'd recommend buying the various DFRPG companion volumes. Doing it more or less in order should do.

If you're going to get books from the GURPS Dungeon Fantasy line (which is different from but largely parallel to the DFRPG), don't bother with the first three. That material is mostly reproduced in the DFRPG books. Though it pains me to say it, most of the monsters are also reproduced, so the GURPS Dungeon Fantasy Monsters line is largely redundant. DF13 (Loadouts) uses Basic Set armor, not Low Tech armor, so that's not going to do you any good. Of the remainder, it really depends on what you'd like. DF16 (Wilderness Adventure) fills a significant gap in the DFRPG, so I'd recommend that more or less without reservation. If you want sages, ninja, and so on in your games, grab suitable volumes there. I think treasure could be addressed better in the DFRPG, so DF8, the GURPS Dungeon Fantasy Treasure series, and DF6 may be useful, in that order (with the caveat, again, that GURPS DF uses Basic Set rather than Low Tech armor, so you'll need to make adjustments).
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Old 10-26-2021, 12:19 PM   #14
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

I second Delvers to Go

You can find them on gaming ballistic's website. The store has a license to sell GURPS 4th edition and Fantasy Trip products one of the only licenses so they are good quality products.
Select the Store link and click products and search for Delvers.

Of course start with the Dungeon Fantasy RPG from there:
Companion 2
Monsters 2
Magic Items 2

From the Dungeon Fantasy original line.
Dungeon Fantasy 13 - Loadouts
The Dungeon Fantasy Monsters sets
Dungeon Fantasy 8 Treasure Tables

The truth is except for the first 3 pretty much any of the original line can be mined for ideas and with relatively minor tweaks other classes.
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Old 10-27-2021, 07:58 AM   #15
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

Thanks a lot!
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Old 10-27-2021, 09:02 AM   #16
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

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Note that the aforementioned "Delvers to Grow" set of quick-start supplements is designed for the Dungeon Fantasy RPG boxed set.
... but it should be noted works just fine with OG GURPS Dungeon Fantasy. The page references obviously don't work, but you can generally find the information with a bit of familiarity (and/or help from Google) - sure, there's no "Exploits page 20" to check for information on "Dungeon Parkour," but those rules do exist in the old line (a quick look online identifies them as starting on page 7 of DF2: Dungeons).
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Old 10-27-2021, 11:37 AM   #17
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

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Originally Posted by Varyon View Post
... but it should be noted works just fine with OG GURPS Dungeon Fantasy. The page references obviously don't work, but you can generally find the information with a bit of familiarity (and/or help from Google) - sure, there's no "Exploits page 20" to check for information on "Dungeon Parkour," but those rules do exist in the old line (a quick look online identifies them as starting on page 7 of DF2: Dungeons).
Very true, but I wanted to forestall folks wondering why they can't quick-start their Sage, or Dungeon Artificer, or...
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Old 10-27-2021, 11:47 AM   #18
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

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Originally Posted by Hrafnagudh View Post
Thanks a lot!
For completeness:
  • Delvers to Grow: Core Book in Print and PDF
  • Delvers to Grow: Strong Delvers in Print and PDF
  • Delvers to Grow: Fast Delvers in Print and PDF
  • Delvers to Grow: Smart Delvers in PDF
  • The Crypt of Krysuvik in Print and PDF
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Last edited by DouglasCole; 10-29-2021 at 02:36 PM.
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Old 10-29-2021, 12:36 PM   #19
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

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Originally Posted by DouglasCole View Post
For completeness:
  • Delvers to Grow: Core Book in Print and PDF
  • Delvers to Grow: Strong Delvers in Print and PDF
  • Delvers to Grow: Fast Delvers in Print and PDF
  • Delvers to Grow: Smart Delvers in Print and PDF
  • The Crypt of Krysuvik in Print and PDF
You may want to recheck the links, they seem not to work, and I'm not sure if it's my machine, or your links.
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Old 10-29-2021, 01:40 PM   #20
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Default Re: Dungeon Fantasy, box or pdfs. Also, need to convert D&D characters

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You may want to recheck the links, they seem not to work, and I'm not sure if it's my machine, or your links.
The BBCode for them looks right but I also see them as not being links at all.
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