09-06-2019, 11:48 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fit Advantage and HT-based rolls
A character with HT 10 and no Running skill on average loses a point of fatigue every 30s when sprinting. A character with HT or Running skill 16 loses a point of fatigue every 13 minutes on average (they last 27x as long). How much more difference in fatigue do you actually need? And since Running skill is affected by HT but not Fit, and is the primary determiner on how long you can actually run, it has the weird side effect of Fit not being all that useful for trained fit characters...
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09-06-2019, 11:59 AM | #22 |
Join Date: Aug 2007
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Re: Fit Advantage and HT-based rolls
We need the improved recovery time or marching infantry wouldn't work. This lack would also screw up threads about Hiking enough that the next one on this board would become a singularity.
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Fred Brackin |
09-06-2019, 12:04 PM | #23 | |
Join Date: Mar 2014
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Re: Fit Advantage and HT-based rolls
Quote:
Yes, there are some weird side effects of fit. Fit should probably apply to HT based skills as well (and cost more points). |
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09-06-2019, 01:27 PM | #24 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fit Advantage and HT-based rolls
Quote:
Improved Fatigue Recovery [1/level, min 2 levels]: multiplies recovery rate from mundane fatigue by your level. Not cumulative with other methods of rapid fatigue recovery, such as breath control. The GM may assign a cap. Reduced Fatigue Cost [2/level, min 2 levels]: divides fatigue cost for mundane exertion by your level. The GM may assign a cap. Fit thus would cost [2], Very Fit would cost [6]. |
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09-06-2019, 01:31 PM | #25 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Fit Advantage and HT-based rolls
Quote:
I mean double FP regen and 1/2 FP loss is basically worth it by themselves. |
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10-24-2021, 04:20 AM | #26 |
Join Date: Aug 2004
Location: Louisville, Ky
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Re: Fit Advantage and HT-based rolls
Reported...
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