Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-04-2023, 05:35 AM   #1
Anders's Avatar
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Size Modifier and poison

Someone over in Discord talked about how you need more poison for larger creatures - which is true. Now, there are a lot of complications here, including metabolic rate, fat percentage, distribution volume, and other fun stuff, but we're not writing the Deadly Spring*. I suggest we simply use Size Modifier as a proxy for mass and modify resistance rolls by Size Modifier. Larger creatures get a bonus, smaller creatures get a penalty. A negative Size modifier has a lot of upsides so I don't think we need to change the cost of Size Modifier.

* sorry Doug, I couldn't resist
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote

alternative rules, poison, size modifier

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 12:58 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.