Quote:
Originally Posted by Kelly Pedersen
- In addition to Disguise, Mimicry. Mimicry is an often-overlooked, but essential, part of impersonation. Disguise might make you look like someone, but if you don't sound like them, your options are sharply limited.
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Quote:
Originally Posted by Kelly Pedersen
It's all three, actually. Disguise lets you look like someone, Mimicry lets you sound like them, and Acting covers behaving like them consistently.
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I wouldn't consider this an "everyman" task, even in a conspiracy game - impersonating specific individuals to those who recognise their face or voice would be a highly specialised task. Also a very high-risk strategy since if you're making Disguise checks at all you're probably making a lot of Disguise checks, and if I realise your nose is fake, that's a red flag even if I don't know the person you're pretending to look like.
(although using your own face for anything shady carries its own risks)
Quote:
Originally Posted by Kelly Pedersen
Yeah, by the literal reading of that, it seems like it does. I don't like that that basically completely makes Mimicry (Speech) completely irrelevant, though. I mean, Mimicry isn't even easier than Acting, so we can't claim it's a hidden optional speciality or something! So, personally, I'd rule as I explained above - Acting covers behavior, Mimicry covers speech. I suppose I could see ruling that the note in Acting about covering "voices" means it covers things like verbal tics or patterns of speech - Mimicry lets you sound like General Ripper, but it's Acting that lets you know exactly how often to refer to "his essence" in conversation to fool his subordinates.
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Acting has some stiff penalties for impersonation. -5 if you're not well-acquainted with the subject, -5 with acquaintances, -10 for close acquaintances. With Mimicry, you just get a flat -3 to mimic a specific person, and it's treated as a Quick Contest vs the IQ of anyone who knows the person mimicked well (essentially any time I'd call for a Quick Contest for Mimicry would be a situation where Acting suffers the full -10).
Also I'd rule a Disguise success + Mimicry success + Acting failure would be viewed as "General Ripper isn't behaving like himself today, something strange is going on?", a point on the suspicion-meter instead of going straight to "Imposter! Get him!" It could seriously mitigate the consequences of failure at the Acting roll, which can be a very valuable investment when Acting would be at penalties from -5 to -15.