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Old 03-29-2016, 02:09 AM   #1
Join Date: Nov 2005
Location: Germany
Default Another OGRE Terrain Effects Table


After a very long time, I played OGRE last week again.
I had to use the Terrain Effect Table a lot, my memory isn't what it was.

I had two problems with the original table.
1. You try to find something and it says "Same as forest" and you have to look there. That's a bit annoying.
2. Some texts are very long and after you read them you think "Ah, yes, I remember."

So I made another Terrain Effects Table.
Please have a look and tell me what you think. Let me know, if I made mistakes or forgot something important.

One thing though needs explaining. The three numbers:
2 / 1 / 3 means
1. number (MVP): The movement points you need to enter that hex.
2. number (ATT): Either 0 or 1 meaning you can attack (1) or you can't (0).
3. number (DEF): Indicates the number by which you multiply your defence, so 0 - no defence, 1 - normal defence, 2 - defence is doubled, 3 - defence is tripled.
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ogre, table, terrain

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