02-17-2021, 09:58 AM | #1 |
Join Date: Mar 2016
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Pricing for attack/Malediction hybrid
Here's the build I'm trying to make for an Affliction enhancement:
1) Make a normal ranged attack, using all normal size/range modifiers but no 1/2D or Max, and the target able to dodge normally. 2) On a successful hit, determine the winner of a Quick Contest as normal for Malediction, but with no penalty for range. Obviously, the first comparison will be to Malediction (SSRT modifiers), +150%. But I'm not sure if this would be better or worse than that. Adding multiple points of failure is a major downside, but it means that on a successful hit, you're a lot more likely to win the QC, and by a higher margin than you otherwise would. Thoughts? |
02-17-2021, 10:17 AM | #2 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Pricing for attack/Malediction hybrid
Unless I misremember, there's a limitation called Resistible. To make it like a Malediction it would be based on Will.
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02-17-2021, 10:26 AM | #3 |
Join Date: Mar 2016
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Re: Pricing for attack/Malediction hybrid
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02-17-2021, 11:22 AM | #4 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: Pricing for attack/Malediction hybrid
It seems like a follow up attack.
The main attack is an Innate attack with makes 0 pt of damage and ignores armour. It acts as a "carrier" The "follow up" is what you consider as the "malediction". It has been "carried" by the main attack so its effective range is now 0.
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"Imagination is more important than knowledge" Albert Einstein |
02-17-2021, 12:49 PM | #5 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Pricing for attack/Malediction hybrid
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02-17-2021, 01:05 PM | #6 | |
Join Date: Jun 2013
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Re: Pricing for attack/Malediction hybrid
Quote:
EDIT: Alternatively, apply some sort of "Quick Contest Only" Limitation to the last level (or two, if you really need to get all the way to No Range Penalty) of Long Range; the Long Range effect applies only to the QC, not to the initial success roll, which takes SSR penalties.
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GURPS Overhaul Last edited by Varyon; 02-17-2021 at 01:16 PM. |
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02-17-2021, 01:11 PM | #7 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Pricing for attack/Malediction hybrid
Quote:
Just off the top of my head, the carrier attack would be a 1 damage Innate Attack, with ½ and Max range bought up to the point where your range mod would drop your chance of hitting to negligible (having a -20 to hit from size/speed/range makes a "maximum range" irrelevant), Cosmic +300% to ignore armor, and No Blunt Trauma, No Knockback, and No Wounding for -80%. You might run into trouble with aiming at a skyscraper at an enormous range giving you a higher than negligible chance to hit than you've bought off with increased range, but target size mod affects the resistance roll for the Affliction too, so it should be easy enough to come up with a maximum range that will never come into play, just like you can set a level of DR that counts as "Invulnerable" if that level will never come up. Oh - and the cost of Follow-Up on that Affliction will be the same as that Increased Range, plus probably the Cosmic +300% (it's certainly a "penetration modifier", whether it's listed under Follow-Up or not). Which might end up making it way too expensive even if the carrier attack cost is negligible. Last edited by transmetahuman; 02-17-2021 at 01:29 PM. Reason: Many afterthoughts, typos, and clarifications |
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02-17-2021, 01:39 PM | #8 |
Join Date: Feb 2016
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Re: Pricing for attack/Malediction hybrid
You could have Malediction with a Follow Up attack, though I do not know why you would want that (it would likely be cheaper and simpler to just have the Follow Up attack instead be the primary attack in that case).
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02-17-2021, 01:52 PM | #9 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Pricing for attack/Malediction hybrid
Malediction and Follow-Up are both Penetration Modifiers, so you can't have both on the same attack. You can have it on a carrier attack, in which case the cost of Follow-Up is increased by the same +100%/+150%/+200%, but in that case the Follow-Up Affliction would take the same range penalties as the carrier (or perhaps just use the same roll as the carrier, which in any case takes range mods).
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02-17-2021, 02:07 PM | #10 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Pricing for attack/Malediction hybrid
Oh. The OP wanted a quick contest to resist the Affliction, not a straight HT or Will roll. That also cuts off my other suggestion, using a high damage IA with sufficiently Increased Range and No Wounding.
Personally, I might allow a Quick Contest on an Affliction as a 0 point feature, especially if you're using Skills For Everyone with your Powers, but I haven't thought it through. |
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