Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-16-2011, 03:46 AM   #1
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Disease and Poison

So I noticed that many things that are priced on Poison are more expensive than disease. Which made me think to look it up online. Apparently disease is considered a type of poison. Is this assumed in GURPS?
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 04-16-2011, 04:35 AM   #2
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Disease and Poison

Quote:
Originally Posted by kirbwarrior View Post
So I noticed that many things that are priced on Poison are more expensive than disease. Which made me think to look it up online. Apparently disease is considered a type of poison. Is this assumed in GURPS?
I don't think so. Even if one is defined as a subset of the other in the real world (I wasn't aware of anything like that) in GURPS they are separate phenomenon, only linked by being subsets of Metabolic Hazard. I think the pricing difference may be due to the assumption that Disease is a passive hazard, existing in the environment, and proper precaution can defend against it. Poisons tend to be hazards used actively as part of an attack.
vierasmarius is offline   Reply With Quote
Old 04-16-2011, 05:53 AM   #3
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Disease and Poison

Okay, that makes perfect sense. Thank you. On that note, how much would Immune to both be?
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 04-16-2011, 06:31 AM   #4
rishi
 
Join Date: Aug 2010
Location: San Jose, CA
Default Re: Disease and Poison

I'd say 25 points. One each of Immunity (Poison) [15] and Immunity (Disease) [10], pp. B80-81.

Edit: or 30 points, with Immunity (Sickness), so even non-environmental biological hazards are avoided. Not sure what else this covers, but it'd help a hypochondriac :P
rishi is offline   Reply With Quote
Old 04-16-2011, 06:49 AM   #5
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Disease and Poison

Quote:
Originally Posted by rishi View Post
IEdit: or 30 points, with Immunity (Sickness), so even non-environmental biological hazards are avoided. Not sure what else this covers, but it'd help a hypochondriac :P
I think the RAW name for that is Immunity to Metabolic Hazards.
vierasmarius is offline   Reply With Quote
Old 04-16-2011, 09:26 AM   #6
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Disease and Poison

Quote:
Originally Posted by vierasmarius View Post
I don't think so. Even if one is defined as a subset of the other in the real world (I wasn't aware of anything like that) in GURPS they are separate phenomenon, only linked by being subsets of Metabolic Hazard. I think the pricing difference may be due to the assumption that Disease is a passive hazard, existing in the environment, and proper precaution can defend against it. Poisons tend to be hazards used actively as part of an attack.
Both are subsets of Metabolic Hazards. Poison is a direct subset, and Disease is a subset of Sickness which is itself a direct subset of Metabolic Hazards.

Although the frustrating thing is that they're placed on the same level for the purposes of Susceptible. That is, for that disadvantage, Poison and Disease are both listed as "Very Common". What that means for pricing of Susceptible to Sickness, or Susceptible to Metabolic Hazards is... unclear.

I believe this is the one place in the system where the two are priced on the same level (Susceptible). I've always suspected it was an error.
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 04-17-2011, 02:31 AM   #7
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Disease and Poison

Quote:
Originally Posted by vierasmarius View Post
I don't think so. Even if one is defined as a subset of the other in the real world (I wasn't aware of anything like that) in GURPS they are separate phenomenon, only linked by being subsets of Metabolic Hazard. I think the pricing difference may be due to the assumption that Disease is a passive hazard, existing in the environment, and proper precaution can defend against it. Poisons tend to be hazards used actively as part of an attack.
That's my thinking too.

Another is that poisons tend to work faster, on the scale of minutes, whereas diseases work on the scale of days.

The OP might also benefit from being told that GURPS in some cases operates with a "mixed" category called sickness, which I can't remember exactly what is. It's used in MH1, but I'm sure I've also seen it before in another supplement (or possibly the core book?).`
Peter Knutsen is offline   Reply With Quote
Old 04-17-2011, 05:48 AM   #8
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Disease and Poison

Basic, pg 81

Sickness (all diseases and environmental syndromes) is a Common Resistance. [15*]
Poison (all toxins, but not asphyxiants or corrosives) is also a Common Resistance. [15*]
Disease (all bacteria, viruses, fungus infections, etc) is an Occasional Resistance. [10*]
Sunrunners_Fire is offline   Reply With Quote
Old 04-17-2011, 05:50 AM   #9
Fwibos
 
Join Date: Jun 2008
Location: Milwaukee, WI
Default Re: Disease and Poison

I've got rules for a bunch of diseases and parasites for my Low tech realistic campaign. I'll post them some day if you'd like.
__________________
Just Bought: Succesful Job Search!
Currently Buying off: Fat *Sigh* and Poverty.
Number of signatures inspired: 1
Word of God and Word of Kromm are pretty much the same thing in my book

Last edited by Fwibos; 04-17-2011 at 05:59 AM.
Fwibos is offline   Reply With Quote
Old 04-17-2011, 07:44 AM   #10
BaHalus
 
BaHalus's Avatar
 
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
Default Re: Disease and Poison

That's interesting. I remember to find malaria as a disadvantage in swashbucklers in 3ed. I was thinking about how to model other chronical diseases in a disadvantage system.

but these are obviously tech dependent disadvantages.

Non chronical diseases for in game would be interesting too.
BaHalus is offline   Reply With Quote
Reply

Tags
disease, poisons

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.