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04-16-2011, 03:46 AM | #1 |
Join Date: Jun 2010
Location: Dreamland
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Disease and Poison
So I noticed that many things that are priced on Poison are more expensive than disease. Which made me think to look it up online. Apparently disease is considered a type of poison. Is this assumed in GURPS?
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04-16-2011, 04:35 AM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: Disease and Poison
I don't think so. Even if one is defined as a subset of the other in the real world (I wasn't aware of anything like that) in GURPS they are separate phenomenon, only linked by being subsets of Metabolic Hazard. I think the pricing difference may be due to the assumption that Disease is a passive hazard, existing in the environment, and proper precaution can defend against it. Poisons tend to be hazards used actively as part of an attack.
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04-16-2011, 05:53 AM | #3 |
Join Date: Jun 2010
Location: Dreamland
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Re: Disease and Poison
Okay, that makes perfect sense. Thank you. On that note, how much would Immune to both be?
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04-16-2011, 06:31 AM | #4 |
Join Date: Aug 2010
Location: San Jose, CA
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Re: Disease and Poison
I'd say 25 points. One each of Immunity (Poison) [15] and Immunity (Disease) [10], pp. B80-81.
Edit: or 30 points, with Immunity (Sickness), so even non-environmental biological hazards are avoided. Not sure what else this covers, but it'd help a hypochondriac :P |
04-16-2011, 06:49 AM | #5 |
Join Date: Nov 2009
Location: Oregon
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Re: Disease and Poison
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04-16-2011, 09:26 AM | #6 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Disease and Poison
Quote:
Although the frustrating thing is that they're placed on the same level for the purposes of Susceptible. That is, for that disadvantage, Poison and Disease are both listed as "Very Common". What that means for pricing of Susceptible to Sickness, or Susceptible to Metabolic Hazards is... unclear. I believe this is the one place in the system where the two are priced on the same level (Susceptible). I've always suspected it was an error.
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-JC |
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04-17-2011, 02:31 AM | #7 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Disease and Poison
Quote:
Another is that poisons tend to work faster, on the scale of minutes, whereas diseases work on the scale of days. The OP might also benefit from being told that GURPS in some cases operates with a "mixed" category called sickness, which I can't remember exactly what is. It's used in MH1, but I'm sure I've also seen it before in another supplement (or possibly the core book?).` |
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04-17-2011, 05:48 AM | #8 |
Join Date: Mar 2010
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Re: Disease and Poison
Basic, pg 81
Sickness (all diseases and environmental syndromes) is a Common Resistance. [15*] Poison (all toxins, but not asphyxiants or corrosives) is also a Common Resistance. [15*] Disease (all bacteria, viruses, fungus infections, etc) is an Occasional Resistance. [10*] |
04-17-2011, 05:50 AM | #9 |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Disease and Poison
I've got rules for a bunch of diseases and parasites for my Low tech realistic campaign. I'll post them some day if you'd like.
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book Last edited by Fwibos; 04-17-2011 at 05:59 AM. |
04-17-2011, 07:44 AM | #10 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Disease and Poison
That's interesting. I remember to find malaria as a disadvantage in swashbucklers in 3ed. I was thinking about how to model other chronical diseases in a disadvantage system.
but these are obviously tech dependent disadvantages. Non chronical diseases for in game would be interesting too. |
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disease, poisons |
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