08-12-2009, 01:23 PM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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On assembling teams for GURPS Action . . .
Greetings, all!
I'm currently taking part in an Action game, and I'm currently contemplating proper ways to 'assemble' a team for such games in general. Our team includes a Criminal Assassin, Security Chief Wire Rat/leader (me), Criminal Shooter and a Military Face Man as PCs, and two NPCs - a driver and some investigator, both of which appear occasionally. I wonder how people try to pick the roles for teams of a given size - four and six seem the most balanced team sizes, but two and three are probably present too. Here are some of my observations (I'm willing to hear yours):
I hadn't analyzed the lenses in the above list. I'll add them later. Thanks in advance! |
08-12-2009, 01:25 PM | #2 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: On assembling teams for GURPS Action . . .
Five Man Band. Nuff said.
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08-12-2009, 01:56 PM | #3 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: On assembling teams for GURPS Action . . .
Here's what I think about Lenses:
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08-12-2009, 02:08 PM | #4 | |
Join Date: May 2009
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Re: On assembling teams for GURPS Action . . .
Quote:
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08-12-2009, 02:16 PM | #5 |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: On assembling teams for GURPS Action . . .
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08-12-2009, 02:22 PM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: On assembling teams for GURPS Action . . .
A data point only: My current secret-agents campaign has five PCs. They weren't expressly built on the Action templates . . . but basically, they were, as I created a template system that was adapted from Action and designed to work at the same power level. So far, the players have had good luck with this mix (lens in blue, templates in red):
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08-12-2009, 02:47 PM | #7 |
Never Been Pretty
Join Date: Jan 2005
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Re: On assembling teams for GURPS Action . . .
Taking a quick look at your latest recap, I came up with this.
Possible SPOILERS below • Criminal Demolition Man/Wheel Man Vinnie • Intelligence Face Man/Femme Fatale (see Pyramid #3/8) Anabel • Law Enforcement Infiltrator/Investigator Zhang • Military Assassin/Demolition Man Wen • Security Face Man/Medic* Jean |
08-12-2009, 03:58 PM | #8 | |||||||||
Join Date: Jan 2007
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Re: On assembling teams for GURPS Action . . .
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since they don't advertise. If you're talking about a "general killer" then that's different. Quote:
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game. Probably depends on the philosophy behind the team. Face guys can be leaders (they brought the team together) or they're bit-players "hey we need a face-guy!" Quote:
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more often than not you need someone who can get you in and get you out. These type of characters should have several plans for both type of situations. Quote:
ones who work alone. If it's just someone brought in to kill or do the work the others won't...then it's a specialist. Since almost any RPG game revolves around gaining information in some capacity, it's likely these skills will be possessed by one of the main teamers and probably added-on by those who stick with the team; especially if the team has to split up from time to time. Quote:
ultra tech setting it might be more common for people to die - heh! Usually most DF type games rely on teams who "keep coming back for more!"; while an ultra-tech game might be "leave 'em" or "let's get out while the getting's good". If healing potions, scrolls and ultra-tech drugs abound, then it can be relegated to the back. Yeah. Quote:
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Cyberpunk. I have a rather versatile pair of NPC bounty hunters, they're essentially the Investigator Shooter Assassin and Infiltrators all rolled into one. The other spots are filled by contacts and research, meaning when they want to snatch a guy, they case the cabin in the mountains and take pictures and know certain things -- like getting a hacker or electronics specialist to hook them up with a gizmo so they can start the air conditioner or heater from outside while the occupants are sleeping to cover their entry noise. Knowing about cover noise is from their military training but getting it to work means finding a specialist and giving him the correct info. >
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08-13-2009, 05:21 AM | #9 |
Join Date: Aug 2004
Location: Austin, TX
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Re: On assembling teams for GURPS Action . . .
Hacker and Wire Rat lens into each other easily enough.
Shooter doesn't lens into Demolitions, surprisingly enough, as Demolitions is a DX/IQ balanced template and Shooter very much isn't. Wheelman is a better lens for Shooter. I tend to assume that the core team is Infiltrator + Face Man or Investigator. That gives a good mix of thief/spy skills, social skills, and some combat ability. Other roles are brought in from there. My current F2F game is Action. We originally weren't going to have a Shooter, under the assumption "everyone can shoot." But one of the players volunteered for one, and it has made a big difference in the chase scenes. Gunslinger is HUGE in chase scenes, allowing accurate aimed fire while moving. |
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action, chargen, roles, teams |
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