06-18-2010, 05:27 PM | #11 |
Join Date: Jan 2008
|
Re: GURPS: Ecosystems and Evolution
...And I think this is exactly what I've been saying I wanted in every Beastiary thread...
While something official would be nice, this will do nicely for now. Thankyou. |
06-18-2010, 07:12 PM | #12 | ||
Join Date: Jan 2008
|
Re: GURPS: Ecosystems and Evolution
Just glancing through before bed, and, yeah, pretty much exactly what I was looking for, but leaves me with a couple of queries/suggestions:
Quote:
At a guess, by analogy for your figures for different biomes: 0-50 at no mana, 2000 or so at low mana, 10,000-20,000 at normal mana, 20,000-30,000 at high mana and 30,000-40,000 at very high mana? Quote:
|
||
06-19-2010, 02:41 AM | #13 |
Join Date: Jan 2007
Location: Your imagination
|
Re: GURPS: Ecosystems and Evolution
I think originally intended to add something about mana, but I forgot. I'll fix that when I have more time. In the meantime, and without going through all the math to get a usable number for this system, the Heat spell generates 53000 watts per 2 FP when used on a 1 cubic yard object.
For the second question, yes, I think it'd be possible, though I haven't worked out the details yet. |
06-19-2010, 03:19 AM | #14 |
Join Date: Jan 2005
Location: Vienna, Austria
|
Re: GURPS: Ecosystems and Evolution
Participating is the best of all things. Elves can tell, the Yrth ones and Rudran's, too :) It is irrelevant if it's official or not, as long it is suffciently original and well thought-out. I'll keep this in my bookmark library. It's too good to be missed. May I copy-and-paste some or allt to a text file, printing it and reading it ofline?
|
06-19-2010, 06:49 AM | #15 |
Join Date: Nov 2008
Location: Mankato, Minnesota, USA, Earth
|
Re: GURPS: Ecosystems and Evolution
I think that something like this, probably with more detail, could well make its own stand-alone supplement, much like City Stats.
__________________
Proud member of the Campaign Builder's Guild Currently working on Delta City Blues. |
06-19-2010, 07:11 AM | #16 |
Join Date: Jan 2005
Location: Vienna, Austria
|
Re: GURPS: Ecosystems and Evolution
Good idea! I'd gladly pay a few euros for that!
|
06-19-2010, 09:17 AM | #17 |
Join Date: Nov 2008
Location: Mankato, Minnesota, USA, Earth
|
Re: GURPS: Ecosystems and Evolution
Likewise, I would pay a few dollars for it. Even if it is posted in its entirety here first, I'd still buy it in support.
__________________
Proud member of the Campaign Builder's Guild Currently working on Delta City Blues. |
06-19-2010, 04:47 PM | #18 |
Join Date: Jan 2008
|
Re: GURPS: Ecosystems and Evolution
|
06-21-2010, 03:15 PM | #19 | |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
|
Re: GURPS: Ecosystems and Evolution
This would make an awesome Pyramid article or supplement and you should definitely submit it once it's finished.
Quote:
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
|
06-21-2010, 10:25 PM | #20 | |
Join Date: Jan 2007
Location: Your imagination
|
Re: GURPS: Ecosystems and Evolution
(I'm still away, so I haven't really gotten any actual work done on this yet.)
Thanks for all the support. If I can make this fit into either format, I'll submit it and see how it goes. Quote:
I'm not sure what you mean by "what are the proportions based on". For most things like "warm-blooded" and "cold-blooded" I intend to use the alien rules, which covers things with a little more granularity than the disadvantage does. (I suppose for a standalone publication, I'd need to make it so that it doesn't really too much on Space, but for a pyramid article, you'd probably have to have that book to use this.) |
|
Tags |
aliens, ecology, ecosystems, evolution, space |
Thread Tools | |
Display Modes | |
|
|