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#11 | |
Join Date: Apr 2008
Location: Århus, Denmark
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But then the warrior does not get to pre-emptively attack the rushing bear instead, just because the Wait described above does not get set off. But in a setting where wizards and stunning spells are very rare I don't like it. Not until the characters get this knowledge. I play in a Cliffhanger campaign, where I'm the GM a lot. I think we'd allow it, if the character has sufficient knowledge and training. Maybe they'll get caught with their pants down the first time, but from them on those mind-mucking ninjas won't pull their stunt as easily. I may allow an "unspent" Wait to yield more observational information. So even if the enemy does not approach or whatever, you still see what he's doing, and might notice something useful.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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#12 | |
Join Date: Jan 2010
Location: Brighton
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Good point on having to know stunning spells are a thing and what recovering from them would actually be like!
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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#13 |
Join Date: Aug 2014
Location: Snoopy's basement
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If the player had moved instead of Waiting, it seems like there would be no question.
If the player had a lower speed than the sorceress, it seems like there would be no question. The problem is an artifact of the Wait maneouver which is a complicated way of allowing faster characters to move later. As such, it merely takes the PC from state 1, above, into state 2. |
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#14 | |
Join Date: Jun 2006
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-- MA Lloyd |
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#15 |
Join Date: Feb 2011
Location: Cambridge, MA
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From B366: "You may transform your Wait into an Attack, Feint, All-Out Attack (you must specify the option before acting), or Ready maneuver."
Since "Do Nothing" is not listed, by RAW you cannot use Wait to prepare for being stunned in order to recover faster. And it doesn't make much narrative sense to me either. Does being prepared for being magically stunned allow you to break the magical stun faster? If so, it's something about the way magic works in your world and nothing to do with Waits or the combat sequence... |
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#16 | |
Join Date: Aug 2014
Location: Snoopy's basement
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The real problem is that Wait splits the turn instead of moving the turn. The privilege should be built into the Speed stat. Just before their Turn starts, faster characters should have the option to delay their (whole) turn by setting conditions on what they will do. If the conditions don't materialize, their Turn is lost*. *Not the same as Doing Nothing. Experientially they spent their turn in a activity not unlike what Evaluate would feel like. Last edited by Donny Brook; 09-23-2019 at 08:05 AM. |
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#17 |
Join Date: Feb 2005
Location: Berkeley, CA
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The real rules anomaly is that it doesn't actually say that being stunned prevents your wait from triggering. Stunning controls what you can do on your turn.
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#18 | ||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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The player took their turn, and chose to do a Wait (Attack) maneuver. They were then stunned. On their next turn they must take a Do Nothing maneuver to try to recover from stunning. This does cause them to lose the rest of their Wait (Attack) action, but this seems to make the most sense. They were waiting to ambush the bear and the wizard stunned them to make them vulnerable. They didn't lose a turn, they took a Wait (Attack) maneuver and were unable to complete it. If the bear did not move to them, say, someone caused the bear to flee, and it moved in a different direction, would they get their turn back? No. Would they have "lost their turn?" Yes. They chose their maneuver on their turn (Wait), and were unable to complete it when the opportunity came up (due to stunning). I would also rule this way if the party tried the same trick--they tried stunning an ambusher. In response to Anthony's last statement: Stunning takes over from the moment you're stunned until you recover. The moment you're stunned, you're at a penalty for Active Defenses, that seems to indicate that it's an immediate effect. Keep in mind, this is what Campaigns says: Quote:
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#19 |
Join Date: Feb 2005
Location: Berkeley, CA
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I assume the intent is that you can't take your Wait when stunned, but I wasn't able to find any text confirming that assumption.
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#20 | ||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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And after going through the books again, I discovered this, in the Glossary, which phrases it differently: Quote:
Which does seem to indicate that, once stunned, you're done until you recover. |
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stun, wait |
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