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#71 |
Join Date: Jun 2014
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Because they solve very elegantly the two problems this topic began with.
1) The slicing the pie - take a series of Ready maneuvers. 2) Dead-end alley situation. Take move maneuvers until you are, say, 5 meters from your foe. Than, Wait (trigger, if he falls within reach, I strike) "for the right moment" (10 secs?, 20 secs?), and take a surprise step ("If he keeps where he is, I take a Ready maneuver, stepping forward). Again. And again. I'm just trying to understand the rules coherence.
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Formerly known as marcusgurpsmaster. No wind is favorable when you don't know where you are going to. |
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#72 | ||||
Join Date: Jul 2008
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Yes, you can make small physical actions as the action of a Wait maneuver. Why are we supposed to find this statement interesting? Quote:
Oh, sure, All Out Attack (Determined) for ranged attacks, while choosing not to move, might seem small. But All Out Attack lets you do a lot! Quote:
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Most of the rules for Battle Drills are useless if you don't have multiple people in some kind of formation, but the particular bit in question works just fine for a loner.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#73 | |
Join Date: Jul 2008
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That's both utterly trivial, and solving a problem that I think most people wouldn't consider to exist in the first place. EDIT: Really, does anyone have a problem with the proposition "you can use a Maneuver to take a step and not do anything else"? Anyone?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 06-23-2014 at 05:42 PM. |
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#74 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Bad Guy: Attack (Throws a grenade between Able and the door with a three second fuse). Abel: Move (Runs toward the door). 10 yards from the door. Ben: Ready (loads MG turn 1). Bad Guy: Ready. Readies a pistol. Two seconds left on the grenade fuse. Abel: Move (Runs toward the door). 5 yards from the door. Ben: Ready (loads MG turn 2). Bad Guy: Attack. Shoots at Abel, who dodges.1 second left on the fuse. Abel: Says, "Dude! Open up!" (Free Action). Now by RAW what Abel can't do now is Wait for Ben to open the Door and then run through it even though he's been running right at it for two seconds already. Is this realistic? RAW version: Abel: All Out Defense (Increased Dodge). Ben: Ready (Opens Door). Bad Guy: Shoots at Abel and misses. Grenade blows up. Not RAW: Abel: Wait ("I run through the door as soon as it's open!") Ben: Ready (Opens Door). Abel's Wait is triggered. Abel: Move (Runs through the door). Do you see the issue I have with this now? Quote:
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#75 | |
Join Date: Jun 2014
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Taking a step (event) is not the problem. The problem is what maneuver to use (model) when basically, all you do, is taking a Step and make small physical actions. The problem is that most posts confused the model with the events all the time. There is not a maneuver called Step (model) - but I must take a step (event), and make little physical actions.
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Formerly known as marcusgurpsmaster. No wind is favorable when you don't know where you are going to. |
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#76 | |
Join Date: Jun 2014
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To me, the whole problem seems to be that talking is not a free action in the events - the model admittedly allows it for fun. So, Abel should have shouted before, and Ben, in his second turn, would open the door.
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Formerly known as marcusgurpsmaster. No wind is favorable when you don't know where you are going to. |
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#77 | |
Join Date: Jul 2008
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Your theory is that if you say anything in a second, you can't do anything else?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#78 | |
Join Date: Jun 2014
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Not event the physicists have a single model to explain reality - why should a game be demanded to adhere to perfection? No. Only that saying something, being understood, and having what you want done amidst a shootout may well take more than 1 second.
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Formerly known as marcusgurpsmaster. No wind is favorable when you don't know where you are going to. |
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#79 | |
Join Date: Jun 2014
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EDIT: You may hear a sound and decide to stop your movement and Wait.
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Formerly known as marcusgurpsmaster. No wind is favorable when you don't know where you are going to. Last edited by condor; 06-23-2014 at 07:37 PM. |
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#80 | |
Join Date: Jul 2008
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This is a completely silly sidetrack. Suppose, if it helps, that this door sequence was planned out in advance between the two and requires no signal at all to set up.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
gurps 3e, gurps 4th, step and wait, wait |
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