01-07-2014, 07:34 PM | #41 | |
Join Date: Nov 2009
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Re: Wait Maneuver and Multiple Scenarios
Quote:
What isn't explicitly mentioned to be possible during AOA's move is changing facing.
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01-07-2014, 07:51 PM | #42 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Wait Maneuver and Multiple Scenarios
Quote:
AOA allows Forward Movement (not just through sidestepping) Forward Movement allows moving into front right/left hexes movement into front right/left hexes requires turning to face the hex. Tell me which, if any, of the above is not explicitly stated in the rules. AOA also happens to allow sidestepping in addition to the above because it is also considered forward movement.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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01-07-2014, 08:01 PM | #43 |
Join Date: Nov 2009
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Re: Wait Maneuver and Multiple Scenarios
It's indicated by omission on my first quote. What does it mean, other than that you can change facing during the move of the listed maneuvers, but cannot during the move of what isn't listed?
Is there errata? Does 'change facing' not equate to changing facing during 'forward movement'? The paragraph needs changing if the rules are otherwise.
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01-07-2014, 08:56 PM | #44 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Wait Maneuver and Multiple Scenarios
Quote:
That refers to Facing changes and movement on page 387. That gives a free facing change at the end of your move costing no movement points. It also allows a hex change at the beginning of your turn. Neither are allowed in AOA because they aren't normal forward movement. I don't see how this forbids the normal facing change in forward movement.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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01-07-2014, 11:01 PM | #45 | |||
Join Date: Nov 2009
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Re: Wait Maneuver and Multiple Scenarios
Quote:
Quote:
Here's some bit of circumstantial evidence, if you will, more-so seeming to indicate your assertion: Kromm Quote:
So I guess, going back to my quote from Campaigns and considering from this perspective, it is specifically referring to facing changes without actually moving which is prohibited and why AOA would have to run in the strange little half-circle instead of turning around and running. I had played that AOA was basically stuck with requiring the 2 pt move diagonal, if not completely straight ahead, and keeping facing to prevent the weird circle. Not really a huge difference for most relatively low-Move uses, ultimately...
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01-08-2014, 06:33 AM | #46 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Wait Maneuver and Multiple Scenarios
Agent, I think you've got it now - at least what I was getting at. It's the extra facing changes without movement, costing movement points, that are forbidden.
And yeah, for low moves it's not that big a deal. But restricting it to strictly straight ahead vastly reduces the utility of AOA, more than intended, IMO.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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maneuver, multiple, scenarios, wait |
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