Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 12-10-2022, 03:30 PM   #1
VIVIT
 
VIVIT's Avatar
 
Join Date: Jun 2018
Location: The Wired
Default Contradiction in the fatigue rules?

Point for point, fatigue is just as effective at killing you as actual injury. You can't normally cast yourself to death, but if you cast yourself into unconsciousness, a single hit of damage from any source will finish you off just as easily as if you'd been physically beaten within an inch of your life. It's also explicitly stated that other forms of fatigue can kill you, such as the 2 points inflicted after coming out of the berserk state (p. ITL121).

This is a bit unusual, but not contradictory yet. The actual rules for character death (p. ITL10) state that, even after your ST goes negative, treatment from a physicker can still heal you, and that if this raises your ST to 0 or more, you "didn't really die." This strongly suggests that a figure with negative ST isn't really dead so much as in critical condition, and will die if left untreated. And the time limit is one hour, which is long to recover from 4 points of fatigue.

Apparently it's a common house rule to define "unconscious" as the case where injury + fatigue ≥ ST, "dead" or "dying" as the case where injury alone ≥ ST. DCG does this, but it seems like a limited version of this arises from TFT as written. If we allow figures to recover from fatigue during the hour when they can be saved by first aid (which we should, unless we think that spending an hour facedown in the dirt doesn't count as "lying down and resting quietly, doing nothing else"), then they should be able to survive going down to at least ST −4, as long as 4 or more of that ST was lost to fatigue.

Diegetically speaking, this interpretation makes a lot of sense, so much sense that it feels like intended behavior. Yet everywhere else, RAW suggests the opposite by saying that no, negative ST means that you are dead, dead, dead, no matter where that ST loss came from.

Is it known how this was intended to work?

Last edited by VIVIT; 12-10-2022 at 03:34 PM.
VIVIT is offline   Reply With Quote
Old 12-10-2022, 04:50 PM   #2
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Contradiction in the fatigue rules?

See page 16 of Hexagram #7.
http://www.warehouse23.com/products/...issue-number-7
__________________
-HJC
hcobb is online now   Reply With Quote
Old 12-10-2022, 05:23 PM   #3
VIVIT
 
VIVIT's Avatar
 
Join Date: Jun 2018
Location: The Wired
Default Re: Contradiction in the fatigue rules?

Quote:
Originally Posted by Henry J. Cobb View Post
Quote:
Originally Posted by warehouse23
This latest issue includes:
  • Mortality Options for TFT by Henry J. Cobb
Is that an interest I smell?
VIVIT is offline   Reply With Quote
Old 12-10-2022, 05:34 PM   #4
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Contradiction in the fatigue rules?

I prefer the original (pre-Legacy) rule that says you can't cast yourself into unconsciousness. 1 ST was the minimum.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is offline   Reply With Quote
Old 12-10-2022, 06:46 PM   #5
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Contradiction in the fatigue rules?

Quote:
Originally Posted by TippetsTX View Post
I prefer the original (pre-Legacy) rule that says you can't cast yourself into unconsciousness. 1 ST was the minimum.
ST 1 was unconscious in Classic. This got moved down a point as noted in my article.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 12-10-2022, 07:18 PM   #6
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Contradiction in the fatigue rules?

Quote:
Originally Posted by hcobb View Post
ST 1 was unconscious in Classic. This got moved down a point as noted in my article.
You're right. We treated it as 'conscious but disabled' (still do)... no option to attack or move, but the figure can still communicate, drink healing potions or perform other limited actions that don't conflict w/ the first two restrictions.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is offline   Reply With Quote
Reply

Tags
fatigue recovery, tft, the fantasy trip


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.