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Old 10-29-2012, 04:49 PM   #1
JCurwen3
 
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Default Independent Body Parts: Head active, body dormant?

What is the RAW way to build characters that can survive decapitation, at which point their heads remain conscious and active but their bodies go dormant?
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Old 10-29-2012, 05:57 PM   #2
NineDaysDead
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Default Re: Independent Body Parts: Head active, body dormant?

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Originally Posted by JCurwen3 View Post
What is the RAW way to build characters that can survive decapitation, at which point their heads remain conscious and active but their bodies go dormant?
Independent Body Parts (Detachable Head +15%; Reattachment Only -50%) [23].
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Originally Posted by Independent Body Parts
Detachable Head: Your head uses these rules, too. A cutting attack to the neck that inflicts full HP or more decapitates you without injury. Your head has your DX and HT, HP/2, and Move and Dodge 0. It can bite at full ST in close combat. If your head is your seat of consciousness, your body fights as its ally. If it isnít (for instance, if you have No Brain), it fights as an ally of your body. +15%.
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Old 10-29-2012, 06:25 PM   #3
JCurwen3
 
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Default Re: Independent Body Parts: Head active, body dormant?

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Independent Body Parts (Detachable Head +15%; Reattachment Only -50%) [23].
Thanks! I read just the Detachable Head text, and that was throwing me off. But if you throw in Reattachment Only, then the body is inert and not an "ally". At first it wasn't entirely clear how they'd interact, but this works.
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