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#21 | |
Join Date: Aug 2004
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#22 |
Banned
Join Date: Oct 2007
Location: Europe
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I'm inclined towards -60%, but -40% might be right. Perfect coagulation is a neat little faqir trick. Or ki trick. It's a bit odd that it isn't in GURPS somewhere already. Martial Arts or Action, or a Monk Ability in DF.
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#23 | |
Banned
Join Date: Oct 2007
Location: Europe
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And you're probably right that IT: No Blood is based on the assumption that the bleeding rules won't be used. |
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#24 | |
Banned
Join Date: Oct 2007
Location: Europe
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The brain needs both oxygen and sugars. Doesn't Breathe means his brain doesn't need oxygen anyway, and as I understand it oxygen (and getting rid of CO2) is more critical than sugar, so while you fall unconscious after about a minute of choking due to no oxygen, I'd assume you could last through several minutes of choking due to no sugars reaching your brain. The blood also removes nasty stuff, such as CO2, but that's not very critical. And it moves heat around, acting as a cooling system. But I'd assume that that's less critical than sugars to the brain, even though the brain is a very energy-intensive organ that needs to be cooled off. |
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#25 | |
Join Date: May 2008
Location: CA
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#26 | |
Join Date: Nov 2009
Location: Oregon
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Metabolism Control, of course, also applies its bonus to bleeding checks. A Power Stunt could be used to temporarily turn it into No Blood for the purpose of bleeding. |
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#27 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Body Control can act as First Aid in appropriately cinematic campaigns. That will stop your bleeding via "ki" (MA54). Personally, I find this more thematically appropriate than "Doesn't bleed." In fiction, many powerful martial artists DO bleed, but the very skilled ones will meditate for a moment to close their wounds. That's the sort of thing you're talking about, and it's better represented via Body Control.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#28 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#29 | ||
Join Date: Nov 2009
Location: Oregon
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I'm not sure I'd combine Autohypnosis and Meditation, as the thread you linked suggested. Autohypnosis is a blatantly cinematic skill. I think comparing it to Meditation is like comparing Enthrall to Performance. Sure, humans can have their emotions influenced by music... but to have the discrete, over-the-top effects attributed to mythic bards requires some extra effort. |
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#30 |
Join Date: Jan 2006
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It's pretty easy to knock someone out without causing a failed death check. Stab Average Joe in the vitals for 4 points (12 after x3 is applied) and he's going to fall down soon. But the thing that makes these kinds of wounds eventually lethal is the bleeding rules[1] - without them, Average Joe will be fine even if no one does anything to patch up his sucking chest wound. (This is probably why they are optional.)
Immunity to this is probably worth about 10 points, but the already big problem of situation insensitive point costs in GURPS is even bigger for optional rules. [1] Infection rules are also relevant, admittedly, but even more rarely used IME. |
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Tags |
bleeding, immunity, injury tolerance, no blood, rules exemption |
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