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#11 | |
Join Date: May 2008
Location: CA
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#12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Yeah would a character with unmodified No Blood but not Doesn't Breathe be vulnerable to blood chokes?
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#13 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Be it blood choke or wind pipe chokes, they are both covered by Doesn't breath |
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#14 |
Join Date: May 2008
Location: CA
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Blood chokes are in no fashion covered by Doesn't Breath; they're covered by IT: No Blood.
Remember, blood and bleeding in GURPS doesn't just represent actual human blood. It doesn't have to have anything to do with oxygen; it's just a vital fluid that, if cut off from the body, injures it. IT: No Blood definitely covers Blood Chokes, and Doesn't Breath definitely does not, since a Blood Choke could have nothing at all to do with oxygen or breathing or anything like that. |
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#15 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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The brain needs glucose and water as well as oxygen, so it would have to be doesn't breathe and doesn't eat/drink anyway.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#16 |
Join Date: Aug 2004
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For certain settings, like one geared toward gritty realism, maybe. As a rule intended for playability in a generic system, it seems OK to me. If your experience is showing you otherwise, the best you can do is experiment with different values.
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#17 | ||
Join Date: Dec 2007
Location: Brooklyn, NY
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__________________
-JC |
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#18 | |
Join Date: Feb 2012
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B61: "No Blood: You do not rely upon a vital bodily fluid (like blood) for survival. You do not bleed (see Bleeding, p. 420), are unaffected by blood-borne toxins, and are immune to attacks that rely on cutting off blood to part of your body. 5 points." |
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#19 |
Join Date: Dec 2007
Location: Brooklyn, NY
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I feel I have to point out that I can't find anything that makes Rules Exemption (Bleeding) illegal. Bleeding is an optional rule; Rules Exemption is a perk that exempts you from a specific optional rule that otherwise applies. If it woudn't apply here, I'd want to know why.
Not that I think that this is reasonable, mind you. After all, being exempt from an optional rule that promotes (possibly gritty) realism or otherwise limits characters can be far more beneficial than many advantages; same goes for Extra Option perk - if you're the only one that can use cinematic options like Flesh Wounds and the like, that's worth a lot. Both are "just" perks, when really accomplishing similar effects with advantages would be justifiably more costly...
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-JC |
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#20 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Tags |
bleeding, immunity, injury tolerance, no blood, rules exemption |
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