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#21 |
Join Date: Jun 2006
Location: Montreal, Canada
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Damn, you just ninja'd me ! He did specify his players are coming from a D&D background, where hundreds of hit points can make guns a mere nuisance for high-level characters.
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#22 | |
Join Date: Mar 2006
Location: Iceland*
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But I'd still expect the default expectation to be 'guns are lethal' and only if someone specifically told me that they were not all that dangerous in a given game would it even occur to me. If someone tells random people with no gaming experience that they take the roles of modern special operators in a game, I think most of them would expect that being shot was something to avoid.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#23 | |
Join Date: Nov 2008
Location: Yukon, OK
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After doing that awhile you really get a low opinion of "average" intelligence and common sense. |
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#24 | |
Join Date: Dec 2006
Location: Houston
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Surely being shot is something to avoid, but under certain genre conventions and even gaming systems, the lethality varies. Players should be aware of that lethality level before they vote, especially if they are coming from a system that allows them to impersonate a porcupine by absorbing arrow fire casually. :) Nymdok |
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#25 |
Join Date: Dec 2009
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Yeah, I played a tank (Troll merc, I seem to recall) in a Shadowrun game and took a point-blank bullet to the chest from an expert marksman. Didn't even bother to dodge and still walked away with light bruising.
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#26 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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A Troll in my GURPS conversion of SR can fairly reliably take a round from a standard handgun and keep functioning. They're big. Especially if they're wearing even low-level body armor, they can shrug off a lot. So it's not so much a system thing, as a "capabilities of PCs" thing.
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#27 | |
Join Date: Dec 2007
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But you know if I was deciding which campaign to run, I'd lay out the possibilities in front of the players and see which grabs their interest. |
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#28 | |
Join Date: Jul 2008
Location: Ontario, Canada
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Let me put in another vote for GURPS Action. Templates, distilled rules, and easily shared assumptions.
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GM, to player: "Yes, acid can look like water." |
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#29 | |
Join Date: Sep 2004
Location: Canada
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They know guns are dangerous in reality. But a game isn't realer than the movies, and a lot of people don't find "BANG YOU'RE DEAD" very fun (at least, not when it happens to the main character). This can color their expectations.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#30 | |
Join Date: Dec 2008
Location: Cumberland, ME
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Cheers. |
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Tags |
gurps recruitment, gurps revival |
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