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#11 |
Join Date: May 2009
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I can't find the little gem that you're refering to. I would a link.
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#12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Generally the most realistic way of producing weather is to find a real world city that resembles the place you're using, then pick a random year in the past and use the weather on the same date from that place. Something like https://www.wunderground.com/history will let you do that easily.
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#13 |
Join Date: Sep 2004
Location: KC-1
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There is a hex-flower version for weather discussed here:
https://www.reddit.com/r/osr/comment...y_and_logical/
__________________
In failed campaigns, selfishness always demands that someone bears the blame. Had it not been for that someone, we would have been successful in everything. - Helmuth von Moltke Some of my favorite GURPS links:
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#14 | |
Join Date: Aug 2004
Location: Denver, Colorado
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I usually use the weather generator table in the Pilots' Almanac, for Harn. https://secure.columbiagames.com/product/4002
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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#15 |
Join Date: Nov 2004
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Here's a website with a random weather generator
https://donjon.bin.sh/d20/weather/ |
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