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#1 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Rank [5 or 10/level] is a mundane social advantage. You are a member of some hierarchical organisation, which has social influence and/or provides useful resources to its members. Your level in the hierarchy is measured by your rank. You are entitled to give orders to those of lower rank and must obey orders from members of higher rank, although there are usually rules or laws that constrain this obedience. This advantage appeared at GURPS 4e, as a generalisation of 3e Military Rank.
Large organisations usually have 6-8 levels of GURPS Rank. They may well have more levels in their hierarchy, so it’s common for two adjacent levels, such as one- and two-star generals, to have the same GURPS Rank. The GURPS Rank boundaries are usually placed at points where the kind or style of power a holder has changes. There’s often a limit on the amount of rank starting characters can buy, but this depends on campaign style. Rank usually comes with a Duty, and often has prerequisites, of minimum skill levels (usually useful for performing the duties, such as Administration or Leadership), or some kind of social privilege or advantage. In some societies, Rank replaces Status, which makes Rank [10/level]. A canonical example is a pure theocracy where rank in the religion takes the role of Status. In most other societies, Rank can give a bonus to Status: +1 at Ranks 2-4, +2 at Ranks 5-7 and +8 at Rank 8+. Unlike Status, Rank does not cost money to maintain, although you do need to carry out the Duty and maintain the prerequisites. In theory, if you have several kinds of Rank, the various status bonuses stack, although the GM is at liberty to discount that, and to forbid having more than one kind of Rank. Example kinds of Rank in Basic include Administrative, for large bureaucracies, Military, Police and Religious. Special cases for Rank include Temporary Rank: you temporarily get to command as if you had higher Rank, and Courtesy Rank: you get the title of a higher rank, but no other significant benefits. Intelligence officers may have Administrative or Military rank, depending on the kind of organisation they belong to, while Counter-intelligence officers might have Administrative, Military or Police Rank. Some governments define formal equivalence between their Administrative and Military ranking systems. Rank 0 is meaningful in most ranking systems. It doesn’t cost anything, but it comes with a Duty and/or an advantage which makes you a member of the system. Rank 0 police have Legal Enforcement Powers; rank 0 civil servants have a Duty. Some level of Rank can also be a prerequisite for other advantages, For example, professional diplomats with Diplomatic Immunity must usually have Administrative Rank above 0, and high-ranking military officers don’t usually need to pay for Security Clearance in the way a civilian would. Some skills, such as Electronics Operation (Electronic Warfare), and Intelligence Analysis are only usually taught to members of the military or intelligence services, which may impose some level of Rank (or Security Clearance) as a prerequisite for training. Social Engineering adds several things to Rank, starting with two extra kinds: Political, for elected politicians, and Feudal, for an aristocracy. Both of those clearly have courtesy versions: Political for politicians who have lost office or retired, and Feudal for aristocrats who no longer have power simply because they’re aristocrats, such as those of modern European monarchies. The supplement describes the concept of “span of control,” which works for all human institutions and gives an objective basis for assessing Rank. There’s a section on defining variant costs of rank for different kinds of organisation, and examples of Guild Rank, Magical Rank and Organised Crime Rank. There’s also more on the relationships between different Rank systems within a society, very large societies with more than 8 rank levels, fractional rank levels, Rank only respected by part of a society, Rank in a wide range of political systems, Status as a prerequisite for Rank, how to learn someone’s Rank (including foreign systems), and pretending to Rank. The Pulling Rank supplement for Social Engineering adds a system for accessing the resources of your organisation via “assistance rolls” based on your Rank. This was developed from a more basic framework in Action 1 & 2, and models the organisation as a virtual Patron. It has a more complete list of types of Rank. There are thousands of references to Rank in other GURPS supplements and listing all the significant ones is impractical, but here are some selections. Action 8: Twists has rules for buying up Rank in action campaigns and using it when using or resisting Influence skills, for characters on both sides of the law. AtE adds Paramilitary Rank, and Banestorm has a good explanation of the conventions of rank in its societies. Bio-Tech tells us that military doctors are always officers (minimum of Military Rank 3), while Boardroom & Curia points out that elite organisations may require a minimum Rank (e.g., the College of Cardinals within the Roman Catholic Church), and gives examples of Insurgent Rank, Pirate Rank and Superhero Rank. The Sospital Group adds Business Rank, aka Corporate Rank, and Casey & Andy has Infernal Rank. DF 17: Guilds adds many more kinds of Rank, and Fantasy tells us that feudal armies didn’t use Military Rank, replacing it with Status and arguments. Hot Spots: Sriwijaya lists the substantial advantages that come with various forms of Rank in the setting, while Centrum in Infinite Worlds probably gets closer to a classless meritocracy than any real-world culture. Horror Magic gives us Cult Rank, while Mars Attacks shows us Martian Rank that includes Status, and Courtesy Rank used to represent a “first among equals.” Power-Ups 3: Talents makes Rank a possible prerequisite for Job Training, Social Engineering: Back to School provides details for Academic Rank, and Keeping in Contact provides optional links between contacts’ Rank and skill levels. Spaceships 2 has Merchant Rank levels for space crews, and Spaceships 3 covers Military Rank for warship crews. Steampunk 1 describes Rank for the era and refers us to Pyramid #3/39: Steampunk for historical British ranks in many fields. Tales of the Solar Patrol has a quite original table of ranks, and Thaumatology gives us Rank systems for Celtic bards and priests of Hephaestus. My main experience with Rank in play was in the occult WWII campaign, where all characters had Military Rank, and most of them got promoted during the campaign. That used the 3e model where all enlisted men are Rank 0-2, and commissioned officers are Rank 3+. 4e does things a bit differently: Quote:
Now, it’s usually a bad idea for green commissioned officers to override senior enlisted, but they do have that power if enlisted are limited to Rank 2. Do American senior NCOs have the power to override junior officers? SEALS in Vietnam seems to say that they can, with Rank 4 Master Chief Petty Officers who definitely outrank Rank 3 Ensigns and Lieutenants Junior Grade. Or is this some subtlety of American command that I’m not aware of? Steampunk naturally matches the British system, with a commission synonymous with Rank 3, while Template Toolkit 1 gives modern NCOs a maximum of Rank 3. How has Rank been used, or abused, in your games?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Rank shows up in a lot of my games. Rank is generally hard to deal with.
I've played several games where rank is free, as long as the character is properly built to the concept. As status and wealth were also free (pending concept), we usually saw one player take a high military rank, and sometimes someone take a high civilian rank. Its a fun way to do city management and intrigue games. My current real-time game features a military team, so everyone has rank. Including a doctor with courtesy rank. I generally like to simplify rank in modern militaries: its very complicated, and gurps isn't served well by trying to mimic it too literally. I use the following:
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#3 | |
Join Date: Nov 2008
Location: Yukon, OK
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In USA the most junior officers outrank the most senior enlisted ranks. They may have less experience in which case the smart ones word their orders carefully and do not micromanage senior NCOs. But they can if they choose to. I like Pulling Rank and have used it, though sometimes the roll seems too low. Have to be careful about that and aware when to apply modifiers or just waive a roll if its directly for the organizations duties.
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#4 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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But SOCOM is... different. Especially SEALS. I have heard a lot of SEAL officers whine that in retrospect they should have gone enlisted because once they get a little rank they stop doing almost anything in the field- they become administrators, and the teams are really run by senior enlisted guys. Ensigns and JGs do field stuff basically as a sort of orientation to what they are going to do during planning later in their careers. US Army Special Forces is similar though not as extreme- the highest enlisted guy is even called the "team daddy" and he runs the shop. The officers and him come up with the plan, but he executes it and has pretty significant authority while doing so. By nature of their mission though (hearts & minds, etc.) the officers still do a lot... but they don't tell daddy how to run his house. One might describe USSOCOM as "informal", I guess? They really don't care about rank much- they care if you can do the job. And they promote you fast once you are proven. There are a lot of damned young E8s wandering around SOCOM. I did a three-day patrol with some SELAS once and a young guy who was only a couple of years out of BUDS was put in charge of the refueling operations. That could have gone horribly if he'd screwed up the planning- another Black Hawk Down moment, MRAPs with empty tanks stranded in the middle of Indian country. I think a lot of people who haven't been in the military overestimate how strictly hierarchical it is. I mean, yes, there is definitely hierarchy. But once you make E6 or so there can be debate and discussion, too. Don't get me wrong- when the heat is on and you get an order, you damned well execute! But a good CO wants to hear peoples' ideas. Also, recall that GURPS sets Rank according to how many people you command. (Obviously there is some wiggle in there, though.) So for instance a professional like a doctor or a lawyer might be high in rank, but if he isn't in a command position at the moment his GURPS Rank would be low, perhaps with the difference made up in Courtesy Rank. As a major I was the commander of a Forward Surgical Team. And actually I was in an O4 slot as an O3- by doctrine FSTs are commanded by a lieutenant colonel. But an FST is only 20 people, so my GURPS Rank would have been equivalent to a platoon sergeant, with the rest made up of Courtesy Rank! Likewise, a staff officer might have a relatively low Rank commensurate with a corporal since his staff is only a half a dozen folks or so, but with some Courtesy Rank on top. If this seems like a bit of a kludge, well, it is. The rank system in GURPS is imperfect- it's more appropriate for a medieval military, I'd say. (Not unlike it's economic system.) But it'll do for 99% of useages.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 12-06-2022 at 06:16 PM. |
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#5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Looking for group in my area My GURPS official contributions Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#6 |
Join Date: Dec 2012
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I think I've been using that, along with using Courtesy Rank for various other 'added authority' situations. Of course, I've also used it for Senior NCOs to demonstrate the social influence they have, but it doesn't represent them all that well, since the Regimental Sergeant Major has command over the enlisted and NCOs of the regiment, but not the officers. One thought I had was a limitation on high levels of rank to represent this, so you have normal Military Rank up to 2, but have three more levels of Military Rank (NCO, -##%) to show that you're the chief NCO under a Colonel, rather than being a Lieutenant Colonel. Not sure how big the limitation should be, though my immediate thought is '-20%.'
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#7 |
Join Date: Aug 2007
Location: Denver, CO
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Rank is probably my most commonly awarded for free advantage. Some campaigns have a baseline from which characters can buy up, others have characters drafted, etc.
I also sometimes discount it due to the nature of a campaign. If we're all about to world-hop or leave civilization behind, I will charge little for rank or forbid the advantage calling it "background info." |
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#8 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Doing some investigation, one reason Master Sergeants "get away" with technically being lower rank than Green Lieutenants is that they aren't assigned to the command chain of Green Lieutenants: They report directly to the leader of the unit whose NCO's they lead.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Looking for group in my area My GURPS official contributions Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#10 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Most of my experience using Rank in a game has been in fantasy setting where I didn't have to worry about the details in different services of the real world, and in that case, on balance I like it. If I make a 100pt mercenary leader with a squad of men, paying 5 points makes more sense than buying them as an Ally Group with a certain frequency of appearance and forcing them all to use the same template. Likewise 10pt for a 150pt merc boss who has a platoon, or 15pt if he has a company - and that's as high as I've gone with it.
In fact, I subdivided, seems like a straightforward implementation of the Potential Advantage rule. In my blood company campaign, I had R½ Cpl, R1 Sgt, R1½MSgt, R2 JLt, R2½ SLt, R3 Capt. The company had specialists to whom I didn't give Courtesy Rank, didn't think of it, just placed 'em in their own unit attached to HQ and gave 'em Social Regard for being scary wizards. |
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Tags |
advantage of the week, courtesy rank, military rank, rank |
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