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#11 | |
Join Date: Jan 2009
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IT: Diffuse, IT:(DR3, Cosmic, 50%) achieves a toughness that emulates a hyper-regeneration that gets overloaded with area/explosion attacks nicely. And always works; yes you can have a Villian built to mitigate it, but I would say a counterpower like that is much rarer than 10 mooks all blasting away with pi++ weapons at high ROF. |
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#12 | |
Join Date: Jan 2009
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This really has an impact for Diffuse but for a power with levels (Damage Control) makes it viable at low points for smallish wounds as well. RT. |
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#13 | |
Join Date: Feb 2016
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#14 | |
Join Date: Aug 2018
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But "reduce to 2" or "reduce to 1" preceding IT:DR is a much bigger deal than reducing it to 1 or 2 afterward. |
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#15 | |
Join Date: Nov 2016
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You could go a further step and buy regrowth; then you can limit this ability with "only heals as much HP absorbed by damage control" (IMO, that would be at least -40%) plus the psi modifier (for another -10%). You'll be able to grow missing limbs thanks to your Psychometabolism.
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#16 |
Join Date: Feb 2016
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Absorption (Heals HP Only; +80%) tends to work best with Ablative (-80%), Force Force Field (+20%), Flexible (-20%), Limited (Physical Only, -20%), and No Signature (+20%). At the point, it is 1 CP per level, so it is fairly easy to afford 50 levels [50]. Now, combine it with Regeneration (Extreme; Limited, Only DR, -40%; Trigger, Combat, -10%) [75], and you have the ability to absorb 50 points of damage, with 50 points being recovery per turn, since you are replacing HP with DR, and you can heal 25 HP per turn.
Now, this is not as useful as unmodified DR 50 and Regeneration (Extreme), but the combination is fairly useful, and only costs 125 CP before power modifiers. The character can negate 50 points of damage per turn and can recover up to 25 HP of damage per turn after the initial hit. It is a build that reflects individuals who keep coming back up regardless of how many times they are hit in combat. |
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#17 | |
Join Date: Oct 2010
Location: earth....I think.
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your numbers are wrong. Damage Resistance (Absorption, +80%; Ablative, -80%; Force Field, +20%; Flexible, -20%, Limited Physical, -20%; No Signature, +20%) is 5 points per level not 1 point per level. 80-80+20-20+20-20 = 0 meaning no change in advantage cost. So 50 levels of that is 250 points, not 50 points. |
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#18 |
Join Date: Feb 2016
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You are right, I guess I just added wrong. Nevermind about that suggestion. It will teach me to do math while I am sick...
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#19 | |
Join Date: Oct 2010
Location: earth....I think.
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Your build does show us, including everything else posted, that attempting to mitigate damage is not cheap. |
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Tags |
injury tolerance, limited defense |
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