07-17-2019, 09:37 AM | #31 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [DF] Mermaid racial template?
OCTOPUSITAURS [40]:
Choice Professions: Thief. Marginal Professions: None. Advantages: Acute Vision x2 [4]; Amphibious [10]; Chameleon x1 [5]; Doesn't Breathe (Gills -50%) [10]; Extra Arms x1 (Extra-Flexible +50%, Foot Manipulator -30%, Short -50%) [7]; Extra Legs (8 Total; Cannot Kick -50%) [8]; Nictitating Membrane x1 [1]; Pressure Support x1 [5]; Disadvantages: Dependency (Moisture, Daily) [-10]; Features: Night-Adapted Vision x9 [0]; Notes: All eight tentacles count as one extra arm if used collectively, but as eight legs for lumbering around on land. Can't share lower body armor with humanoids and most other body types. Takes full penalties for attempting to swim while wearing armor. Generous GMs may wish to allow individuals to purchase Arrowproof Nudity [1], or at least Enhanced Dodge (Can't Wear Armor -40%, In Water Only -20%) [6/Level]. Rumors persist of a very deep-dwelling "Devil Squid" tribe that can see in absolute blackness, but this may be the product of overactive imaginations, or an overactive lust demon with a taste for calimari if-you-know-what-I-mean. Not to be confused with the Octo*****taur of DF / Action! Disney+James Bond campaigns, which is related but incorporates the Face Man template. Last edited by Gold & Appel Inc; 07-20-2019 at 09:23 AM. |
07-17-2019, 09:44 AM | #32 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: [DF] Mermaid racial template?
Nice - but I think the 'pus need the Invertebrate disadvantage!
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07-17-2019, 09:53 AM | #33 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [DF] Mermaid racial template?
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07-17-2019, 09:58 AM | #34 |
Join Date: Jun 2013
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Re: [DF] Mermaid racial template?
I see no reason why the character's human-like arms should be restricted to 1/4 BL. Maybe the tentacles aren't good enough to support encumbrance, but I'd be inclined to simply give them the benefit of the doubt. The template already has enough problems outside of the deep ocean (1/5 Move on land, only sees properly on an overcast moonless light with no light source brighter than an LED indicator within 10 yards).
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07-17-2019, 09:59 AM | #35 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: [DF] Mermaid racial template?
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07-17-2019, 10:13 AM | #36 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: [DF] Mermaid racial template?
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07-17-2019, 11:22 AM | #37 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Mermaid racial template?
Quote:
Consider it taken.I think they can use most instruments underwater but would have familiarity penalties and they would sound a lot different.
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07-17-2019, 11:33 AM | #38 |
Join Date: Oct 2007
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Re: [DF] Mermaid racial template?
If you take a look at the discussion I linked earlier, you'll find that their general consensus is that most instruments used above water won't work at all in water.
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07-17-2019, 11:56 AM | #39 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Mermaid racial template?
Realistically that's certainly true, but this is DF.
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07-17-2019, 12:40 PM | #40 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Mermaid racial template?
I disagree. They will sound different and many wont last as long. But if you can strike them or push air through them they will make sound. I think the skill should remain the same but they will sound quite different.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
Tags |
dungen fantasy, mermaid, race, racial template |
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