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#1 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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I would like help pricing this advantage, please. Here's what it does:
Complete Healing Crippling injuries are never permanent, except dismemberment. On a critical failure on your HT roll to recover, the injury is lasting. On an ordinary failure, the injury is lasting, but divide recovery time by 2. Prerequisite: HT 13+. There's also a bit about hot getting scars, which I've judged is 1 pt by itself. It's the bulk of the advantage, above, that I'm not sure about. I'm also thinking I should change it so that on a failure recovery times are normal for a lasting injury, and on a critical failure recovery time is double. This is for LotR Elves, and they already have Very Rapid Healing anyway. I may also increase the HT prerequisite.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 10-18-2018 at 12:42 PM. |
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#2 | |
Join Date: Dec 2007
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#3 |
Join Date: Feb 2005
Location: Austin Texas
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If it heals you it already exists
Just buy regeneration with regrowth. Regrowth describes the speed and Regrowth gives you the regrowing parts that are separated. Please note: I find Regrowth to be too expensive in RAW. But by RAW Regrowth and if you want it to be relatively slow (a couple of days total just buy it at the cheapest level of Regeneration 1/12 hrs HP. If you want it to work more quickly just speed it up with Regeneration.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
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#4 |
Join Date: Nov 2008
Location: Yukon, OK
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Start with Regrowth than add a limitation.
Many consider Regrowth over priced already so thats going to make an answer tougher.
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Looking for group in my area My GURPS official contributions Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#5 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I'm strongly reminded of injury tolerance (unbreakable bones) from page 53 of powers.
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#6 |
Join Date: Nov 2008
Location: Yukon, OK
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Exactly, and probably simpler then trying for a method like the Op describes.
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Looking for group in my area My GURPS official contributions Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#7 |
Join Date: Aug 2015
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#8 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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It's weirder and harder to try to emulate a piece of fiction, instead of inventing whatever.
Unbreakable Bones and Regeneration are each more powerful than what I'm trying to represent. Tolkien's Elves are very tough, but not that tough. They already have a high racial HT (maybe 20), Very Rapid Healing, and Immunity to Disease. But they can be injured, maimed, crushed, bled to death, and otherwise killed. Their bones can be broken or severed. They heal faster than Humans, but probably no faster than Very Rapid Healing. So, limiting Regrowth as an option: They can't actually regrow or reattach severed pieces, not even fingers (except with high-tech surgery). Can Regrowth be Limited to apply only to Crippled (mangled or broken) parts that are still firmly attached? That's more limiting than Minor -50%, since it doesn't even grow back fingers. It's more limiting than Bane -50%, since dismemberment from any cause is permanent. Unbreakable Bones costs as much as Regrowth -75% and this is even less powerful than that - the crippling threshold is unchanged and Dismemberment is unchanged. (The crippling threshold is already high because of racial HT, and the roll to recover is already +5 from Very Rapid Healing.) 40 pts -80% would be 8 pts. 5 pts would instead be a -50% limitation on Unbreakable Bones? (Only applies to rolls to recover after being Crippled, doesn't prevent Dismemberment.) This is how I'm trying to make it work: If an Elf's leg is broken in 4 places, it would heal fully. Healing takes time, but afterwards his bone returns exactly to its original shape and size, and he can walk fine, instead of being Lame forever. But if his leg is severed or crushed into jelly, it's gone forever. The same would be true of an organ - a stab wound would heal fully (if he doesn't bleed to death) but surgical excision is permanent.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 10-18-2018 at 05:07 PM. |
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#9 | |
Join Date: Mar 2013
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As far as Regrowth (Crippling only) goes, I'd price it as -50%. |
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#10 |
Join Date: Nov 2008
Location: Yukon, OK
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You might take a look at Douglas Coles Conditional Injury article in Thursdays Pyramid.
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Looking for group in my area My GURPS official contributions Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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Tags |
healing, injury tolerance |
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