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#1 |
Join Date: May 2014
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I'd like to run a campaign where the Roman PCs encounter and fight to survive against a supernatural zombie enemy. I think we'd have a session or two of "historical" play, setting up the NPCs and establishing some mundane conflicts (perhaps with some dire omens or foreshadowing) before introducing the zombies and raising hell.
The Zombies: The zombies would be animated by a blood magic ritual enacted by the Picts(?) as a desperate ploy to stop the Romans. Perhaps they would be animated by spirits of the Wild Hunt and used like hunting dogs by their otherworldly fey masters? I'm not sure what their particular weakness (if any) would be, or how they would turn people. The Players: Ordinary people in Roman Britain. I'd like to make some broad templates for ethnic & cultural groups (Roman, Celtic British, Pict, etc.) and a few professions (soldier, thief, noble, scholar, etc.). I think I'd like to keep them under 60 points (except for the noble). Setting: Definitely Roman Britain, maybe after the Antonine Wall is abandoned in 162 AD? I have a broad familiarity with the history of Britain and the Roman Empire, but I'm not an expert by any means. Resources: I have the Low-Tech, Horror, & Zombies books, as well as the Imperial Rome book from 3ed. I'd appreciate any suggestions or ideas that anyone would like to share! |
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#2 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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As for "turning", one of the legends about the Wyld Hunt is that if you're being chased by them, you can choose to join the Hunt to "escape". That might be a way of doing it - every time the Hunt rides, some of its victims will choose to join, turning into new Hunters/zombies and increasing its number. Could help turn up the horror for the characters, when they see some friend or associate among the Hunt, and know that they deliberately chose that, betraying their people. Quote:
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#3 |
Join Date: Oct 2004
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It sounds awesome! A low-tech campaign that is low point and zombie survival is going to be hard unless the zombies are easy to beat. You may really consider how to reconcile the two.
I'd recommend bumping your PCs to 100-150 and keeping the zombies at Stat 10s, at best. Fast Zombies with higher stats will overwhelm your guys really quickly. Run some test combats to get the feel. Your campaign will end really quickly if the PCs can't beat the hordes of zombies you throw at them. |
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#4 |
Join Date: Apr 2005
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Four things pop out:
1) Population density. Because even urban areas of Roman Britain weren't that heavily populated you'll rarely have "hordes of zombies." That potentially gives the PCs the chance to skulk about the countryside gathering resources with minimal zombie interference. 2) Most Roman settlements had very well-built walls which were designed to withstand sieges. (Bits of Roman walls from Londinium survive today in London.) Unless zombies can climb, dig, or operate siege engines, the logical strategy is to retreat behind the city walls and treat the situation like a "normal" siege. You might need to give the PCs a reason to go outside the walls of the castrum. 3) PCs will be limited by lack of ranged or area effect weapons which inflict the sort of damage that really takes out zombies. For fairness to the players, you might want to make the zombies vulnerable to fire, so that flaming arrows or burning pitch pots hurled from slings will affect them. Alternately, you might want to allow some variety of supernatural mojo which can effectively destroy zombies. 4) The medical technology of the era stinks, even beyond the usual "post-collapse" and "get bit by a zombie and awful things happen" genre tropes. Unless you really want to rub the players' noses in the Grimdark suckitudiness of it all, consider having some form of supernatural healing and/or plot armor for PCs. If you wanted to hook the campaign into Roman mythology, it could be that someone opened a gate to Hades or the Celtic Otherworld and let some dead souls escape, which might set up a situation where characters might have to confront their ancestors and/or deceased loved ones, either in the (rotting) flesh or as spiritual "penantes." |
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#5 |
Join Date: Jul 2006
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Roman theurgy would also be a thing - I think it's touched on in the Roman setting in the back of Fantasy. The city boundaries of any given settlement will probably be a big deal symbolically.
Also - from experience - you can kit bash up some quite effective zombie Romans from a Mantic zombie horde and Warlord's Late Roman Veterans. |
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#6 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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I feel as if you'd be remiss in not making the zombies Cauldron-Born or something like that. There won't be as many as in classic zombie movies, but they'll be a lot tougher.
How about this? When people dream, they sometimes touch the land of the Fae. This is not a good thing. Desperate magics performed in the north have weakened the wall of sleep, and now the Wild Hunt rides out into the dreams of the invaders. Those it takes in their dream - perhaps to pay the Teind, or the tithe they owe to Hell - rise again as hollow-eyed raveners of the living. These revenants are all but unstoppable, and Roman Britain is now under siege. The walls of Roman cities offer some protection, as do the rites of priests and prayers to Christ or Mithras or Jupiter. But every one fears that when they sleep, they too will rise to kill their loved ones and devour their flesh. |
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#7 |
Join Date: Jan 2006
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Roman legions should actually be pretty good against zed, at least if the zeds are traditionally sloppy and vulnerable to head shots. This isn't actually a problem since the PCs aren't legionaries.
For funzies, it seems like leeches should be an effective(ish) treatment for zombie bites, both because leeching is cool, and because leech zombies are cool. Two words: Zombie Boudicea. |
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#8 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Another book you might want to pick up is Fantasy (the 4th Edition version). It includes a setting as a "worked example", Roma Arcana, a magical Roman Empire. Most notably, it has a bunch of character templates for various sorts of Roman-appropriate characters. They're built on more points than you're talking about here (most are built on 125 points), but I think it wouldn't be too terribly difficult to pare them down to the sort of point level you're thinking about.
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#9 |
Join Date: Jul 2006
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#10 | ||
Join Date: Feb 2005
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Set it as the Wall is first being built, in response to the apparent advancement of the Empire. ETA: I just saw a reference on Wikipedia that says in the book "World War Z" the Antonine Wall was the UK's final defense against the zombie horde. Haven't read the book so I don't know how they used it, but it was built at the narrowest land gap between the oceans in northern Britain... so it makes sense as a place to build new fortifications to hold off the modern horde. Last edited by tanksoldier; 07-31-2018 at 01:19 PM. |
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Tags |
horror, imperial rome, low-tech, zombies |
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