06-12-2021, 02:28 AM | #41 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
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Problem is because of how monthly and starting wealth are its a major money boon (except for multimillionaire) until one hits TL5 ($5,000 vs $1,100) at which point it rapidly goes pear shaped.
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06-12-2021, 03:42 PM | #42 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Independent Income at later TL stages
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This leads to the problem that at higher tech levels people supposedly have huge disposable incomes, and many players will see no reason not to just turn that into stuff, probably guns and armour and warhorses and so on, and that means they can climb the wealth tables about as fast as they can pay for it in points, which feels very unrealistic. Worse, anyone can do it by the RAW, so why isn't every TL8 person a millionaire? The simplest solution I've found so far is to declare that your 'stuff' requires 10% of its value spent on upkeep, replacing old stuff, property taxes, staff (at higher standards of living), and so on. Thus at TL10 you have $50K of starting assets and at Status 0 personal living costs of $600/month, and an income of $5,600/month. $600 goes on you, $5,000 goes on your stuff. It's not realistic, but it's simple and explains where the money goes.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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06-12-2021, 03:47 PM | #43 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Independent Income at later TL stages
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The rules work OK at TL 1-4, except that preindustrial people did not have goods worth a month or two's income, they had goods worth a year's income but that much income bought much less stuff than it does today.
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06-12-2021, 05:03 PM | #44 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Independent Income at later TL stages
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The best B265-266 gives us is a energetic cost of living table. The idea that the Roman Emperor had a Cost of Living of $600,000,000 at TL 2 (monthly income of $675) doesn't past the giggle test. Applying the wealth rules that is between multimillionaire 4 (675*100*10^4) and 5 (675*100*10^5) with it closer to 5 levels Quote:
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06-12-2021, 06:45 PM | #45 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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06-12-2021, 06:48 PM | #46 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Independent Income at later TL stages
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06-12-2021, 07:28 PM | #47 | |
Join Date: May 2005
Location: Oz
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Re: Independent Income at later TL stages
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My own financial circumstances are impossible to represent with GURPS rules, at least without a complex build, counter-intuitive interpretations, and paying points twice for the same thing. The problem is not that my wealth and income are unusual. It is that I own my house.
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06-12-2021, 07:35 PM | #48 | |
Join Date: Aug 2007
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Re: Independent Income at later TL stages
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If you notice the page references given in the article are to the 3e book rather than the 4e ones. I hope you will forgive me if I do not immerse myself in the 3e rules again to see if his concepts were more accurate in that period. I have used Wealth both in 3e and 4e only to determine starting money. No other use has ever arisen in actual play.
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Fred Brackin |
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06-12-2021, 07:43 PM | #49 | ||
Join Date: May 2005
Location: Oz
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Re: Independent Income at later TL stages
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I find the whole tangled mess of Wealth, Independent Income, Jobs, Status, Settled Lifestyle, Debt, Cost-of-Living, What Cost-of-Living Gets You, Adventuring Gear, and so on to be such a morass of inconsistent abstraction, false distinctions, incomplete analyses, overlapping definitions, and outright contradictions that the only advice I have is to cross out everything except for Wealth. Rank was rescued from this pig's-breakfast by the rules for it in Action. Quote:
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 06-12-2021 at 08:02 PM. |
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06-12-2021, 08:00 PM | #50 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Independent Income at later TL stages
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