04-01-2016, 11:32 PM | #1 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Sorcery: Craft Cursed Item?
If I want to make an item with sorcery that gives the wearer a disadvantage instead of an advantage, or maybe a combination of advantages and disadvantages, how do I calculate the price of the ring?
I was thinking either of:
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04-04-2016, 11:12 AM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Sorcery: Craft Cursed Item?
Good question. I haven't come up with anything canonical for this yet, so it's open to discussion.
(Note that, below, when I capitalize Advantage or Disadvantage, I'm referring specifically to the special modifiers for Affliction, not to the general GURPS concepts of advantages or disadvantages; the latter are never capitalized.) Since Enchant is based on a simple permanent Affliction, one's gut reaction might be that this is simply swapping the usual Advantage-based build for a Disadvantage-based one. So an "always on" cursed item would be based on the usual value for the disadvantage(s), multiplied by -1/10 and then rounded up. However, that makes it dirt cheap to build cursed items, while also leaving it possible for the person to simply remove the cursed item. At first, I was going to suggest adding something like a Divine Curse or Vow to keep the item on for -5 points, but that's not really a fair value, because the true disadvantage value of being forced to wear the item is equal to the disadvantages it inflicts. So what seems like the best way to handle this IMO is by building the actual curse spell as its own thing -- as an Affliction that contests the wearer's Will or HT and, if it wins, permanently imposes disadvantages, afflictions, and/or attribute penalties on the wearer. (Whether he can remove the cursed item or not afterward is a matter of taste; the point is that the curse itself lasts until Remove Curse is cast.) Then calculate EP based on the "curse spell" as a whole. Does that make sense?
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04-04-2016, 11:31 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Sorcery: Craft Cursed Item?
Sounds good.
Use the cost for Innate Attack for curses that causes damage.
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04-04-2016, 12:59 PM | #4 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Sorcery: Craft Cursed Item?
Quote:
Then I can consider, for example, a cursed ring that can't be taken off, a special effect? [Could be weird if someone with regrowth decided to cut off a finger to remove the ring though! I'd allow it as a GM.]
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04-04-2016, 01:02 PM | #5 |
Join Date: Jun 2013
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Re: Sorcery: Craft Cursed Item?
Permanent +150% requires a dispelling condition of some sort, so with an item that cannot be removed, like that cursed ring, cutting off the affected body part could well serve as the dispelling condition.
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04-07-2016, 12:29 AM | #7 | |
Join Date: Dec 2007
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Re: Sorcery: Craft Cursed Item?
Quote:
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enchantment, sorcery |
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