![]() |
![]() |
#1 |
Join Date: May 2005
Location: Lynn, MA
|
![]()
If you have a character with an Alternative Ability array, and they have an Uncontrollable power in that array, can the Uncontrollable ability self-activate when that ability is not the active one in the array?
If so, does this change the active ability for the user? |
![]() |
![]() |
![]() |
#2 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | |
Join Date: Aug 2014
Location: Snoopy's basement
|
![]() Quote:
Which is why I would not allow it, because having the other AAs gives some measure of control that is not paid for. Possibly I agree with Anthony about all of them having it, but I'd have to think about it. |
|
![]() |
![]() |
![]() |
#4 | ||
Join Date: Sep 2004
|
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#5 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]() Quote:
I suppose I could see only partially uncontrollable, but then I'd roll for the inactive abilities and if they triggered, which ability was active would change to that ability. |
|
![]() |
![]() |
![]() |
#6 | |
Join Date: Dec 2007
|
![]() Quote:
Alternative ability packages are really the same ability being used in different ways so there should be one roll for the whole package. Last edited by David Johnston2; 03-19-2022 at 10:08 PM. |
|
![]() |
![]() |
![]() |
#7 | ||
Join Date: Aug 2018
|
![]() Quote:
IE your ability could still be targeted by Affliction (Negate Advantage) even if you were using it's alternate. This would also explain why the entire kaboodle can be collectively crippled from either side. Quote:
Like for example you shouldn't be able to have an "Always On" ability as an "Alternate Ability" because this would make it possible to gain switchability at a lower cost than the enhancement itself by making a cheap ability it's alternate. Especially in the case of some where it's +100% instead of +10% to make something switchable. Stuff like Uncontrollable or Usually On should be the same thing: these drawbacks shouldn't be erased at potentially a lower cost by just taking an alternate ability. Similarly, Uncontrollable shouldn't give utility, so for abilities that have maneuver costs to initiate, you should have to pay those, though I'd give a huge discount for stuff like Extra Attack that was only accessible by the unconscious. |
||
![]() |
![]() |
![]() |
Tags |
alternative abilities, uncontrollable |
Thread Tools | |
Display Modes | |
|
|