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#1 |
Join Date: Aug 2018
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I was wondering how the Body Hits rule (HT162) would interact with Injury Tolerance: Unliving (B61 explained B380)
We have a situation where the Impaling modifier drops from x2 to x1 We also have a situation (we're using Bleeding rules) where injuries cannot exceed HP. The question is whether to "halve then apply cap" or "apply cap then halve". So let's say for example we have a skeleton (M152) who has 9 HP who gets hit for 11 thrusting damage. A normal person (10 HP) in Basic Set would take 22 injury from that (there's no cap). A skeleton would take 11 injury. Now, if we apply HT 162, the normal person takes only 10 HP of injury... the extra 10 he might've taken if he were a higher HP guy is lost. The skeleton though... does he take 9 injury (the extra 2 damage is lost) or would you first cap it to 9 and then halve it to 4 or 5? I'm wondering if this might be a major difference between "changing the multiplier" (pre-cap) and "adding a divisor" (post-cap?) via the "Injury Tolerance: Damage Reduction" introduced in Powers? In the case of a skeleton there's just a lack of stuff in that rib cage to poke, you'll chip the ribcage maybe but that's probably not going to much, right? |
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#2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Why are you halving it? It doesn't have Danage Reduction. 11 damage ×1= 11 injury. It takes HP=9 of it.
It also has DR vs. Impaling though, which you seem to have missed... |
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#3 |
Join Date: Jul 2008
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Are you using the by-the-book Body Hits rule where the injury cap is independent of damage type? Or the variant where it is modified by the wounding multiplier?
If the latter, I'd just use the wounding multiplier fitting the Unliving target and leave it at that. If the former...I'd probably halve it, because otherwise high-power bullets would do twice as much injury to a zombie as a human (since unliving has twice the HP for the same weight). Skeletons are a tricky case anyway. You could plausibly give them effectively reduced SM against thrusting attacks and small missiles due to how much of their body is holes you can shoot through for no effect...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 |
Join Date: Aug 2018
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That's an interesting idea, especially if you're fighting a giant skeleton, it's almost like Insubstantiality except maybe with a random chance of it happening, like with the Bombardment enhancement on Aura except like taking Bombardment on Insubstantiality?
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#5 | |
Join Date: Jun 2013
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GURPS Overhaul |
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#6 | |
Join Date: Aug 2018
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It occurs to me though that a really giant spear couldn't fit in between the ribs of a small skeleton, though maybe it would transform it into a blunt attack? |
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Tags |
body hits, damage reduction, impaling, injury tolerance, unliving |
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