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Old 06-25-2015, 11:52 AM   #11
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [Horrors + Powers] Corrupting Power Stunts

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Originally Posted by Ghostdancer View Post
The bloody forums ate my answer...Grr. Yes, there is a article I wrote in that issue called "How Very Tempting." It's a system on how to sell your soul - but it's also a corruption system fully worked out. You can easily exchange "soul points" for "mutant points" or whatever and it'd work just fine.
I've got friends on the other side...

You recommend something like the Aura spell (Greater Sense Mind?) to see if a person has sold his soul. What effect would that spell have on someone who doesn't have a soul (e.g., a zombie).
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Old 06-25-2015, 01:19 PM   #12
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Horrors + Powers] Corrupting Power Stunts

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Originally Posted by Anders View Post
I've got friends on the other side...

You recommend something like the Aura spell (Greater Sense Mind?) to see if a person has sold his soul. What effect would that spell have on someone who doesn't have a soul (e.g., a zombie).
This would be Greater Sense Spirit. You'd know that they have no soul and maybe what caused it (e.g., "They've moved on and the alien thing is puppeteering the body" or "Voodoo hexed the body and the soul fled").
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Old 07-20-2015, 04:44 PM   #13
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Re: [Horrors + Powers] Corrupting Power Stunts

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Originally Posted by starslayer View Post
I would highly suggest that as a campaign setting that super origins be 'random, without cause, at any time, and with high likelyhood during a full human lifetime'.

This will mean that the world where this is happening is very paranoid ANYONE could be a corrupt super- everyone will get powers, eventually, and then most of them will be tempted to push those powers.... If they say they don't have a power- there lying! What are they hiding?
I agree Entirely!
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Old 07-20-2015, 04:54 PM   #14
oneofmanynameless
 
Join Date: May 2012
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Default Re: [Horrors + Powers] Corrupting Power Stunts

I have another question along these lines: I'm contemplating creating a potentially abusing advancement system for this game whereby I use the Abilities and Exertion rules from the sidebar on Powers 159 (with these costing fatigue, just as is in the sidebar, instead of corruption, as I'm having power stunts cost). And then I was thinking of keeping track of all fatigue lost to power use via those rules, and all fatigue loss that would be lost to power stunts. Then, for every 25 fatigue that is lost (or would be lost but isn't because corruption is accumulated instead) the character wracks up 1 free character point which will be spent by the GM on their powers once they have a sufficient number of them to purchase a meaningful upgrade. What do people think?

The whole length of the campaign is going to be about 12 episodes of 3 to 5 sessions each (sessions are about 5 hours), as a reference for how long I have to keep this up. Furthermore, while there may be down time between episodes, there isn't any in sessions. I tend to run them moment my moment, giving people very little breathing room (especially since it's a horror game!)

Last edited by oneofmanynameless; 07-20-2015 at 05:11 PM. Reason: Clarity
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