01-08-2024, 06:58 AM | #191 | |||||
Join Date: May 2018
Location: Atlanta, GA
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Re: Playing GURPS with the help of FoundryVTT
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The GGA does not interpret the character sheet. Quote:
[-2 Defense Penalty due to high skill] This is an "On-the-Fly" formula (note the square brackets [] ). The GGA supports a LOT of OtFs... see the Users Guide for more information: https://bit.ly/2JaSlQd Quote:
In the 0.16.* version, the best way to handle this is to create a series of OtFs that the player (or GM) can add to the modifier bucket. For example: [+1 damage due to buff spell] [+2 skill due to enhancement], etc. Quote:
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Co-author: GURPS 4e Game Aid for Foundry VTT GURPS Game Aid videos Intro to/Learning GURPS videos Last edited by Nose66; 01-11-2024 at 06:32 AM. |
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01-09-2024, 04:25 AM | #192 |
Join Date: Jan 2024
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Re: Playing GURPS with the help of FoundryVTT
Wow, that was fast :)
Thanks, now I´m ready to take my RPG experience to the next level. |
01-11-2024, 06:32 AM | #193 |
Join Date: May 2018
Location: Atlanta, GA
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Re: Playing GURPS with the help of FoundryVTT
We aim to please ;-) And good luck!
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Co-author: GURPS 4e Game Aid for Foundry VTT GURPS Game Aid videos Intro to/Learning GURPS videos |
01-11-2024, 11:57 AM | #194 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Playing GURPS with the help of FoundryVTT
GCA and GCS can do this if you set them to do so, automatically making the change so when the character sheet is imported into GGA it will show correctly.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
01-14-2024, 08:39 AM | #195 |
Join Date: Sep 2007
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Re: Playing GURPS with the help of FoundryVTT
Not strictly a GGA question or even unique to GURPS, but probably one that comes up with GURPS more than most other systems thanks to its setting flexibility:
Are there any good tools for quickly creating subsets of Foundry compendiums? To illustrate my notion of "good" for this task, I have a few equipment packs for Foundry, but I'd like to tailor them for easy selection in a particular game. Just "TL 6" stuff (in GURPS terms) rather than everything modern ("TL 6-8"), for instance, or to cut down long lists of every firearm ever produced to the basic types most common or iconic of a setting. This tool ideally would allow searching the compendium to select a group of items to be easily deleted (by TL, for instance, or other fields of equipment description, as well as free-form string matches), so they could all be deleted with a single keystroke. The ideal tool would also be capable of following the links in an equipment entry to delete the related sub-components as well. For example, the actual journal entry for an item has a pathname to an image. Just deleting the JSON record alone leaves the image behind. It would be good to take out the supporting files for a particular item, not just the top-level record. So, is there an easier and less error-prone way to do bulk trimming of pre-built collections than one-by-one with the Foundry interface, or just hacking away at the JSON file, manually interpreting other links for deletion, while trying to find each record and keep all the brackets balanced so I don't just break the whole file with a careless error? |
01-15-2024, 11:14 AM | #196 | |||||
Join Date: Aug 2004
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Re: Playing GURPS with the help of FoundryVTT
Edit: lol, Nose beat me to it by quite a margin. I'll leave my reply as is since it gives more information.
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The philosophy was that those calculations are super complex in GURPS because of all the permutations and limitations and enhancements, and there are dozens of alternative subsystems (for example, damage progression) and there already exist two great resources that do those calculations: the official GURPS Character Assistant (GCA) and the free GURPS Character Sheet (GCS -- and my favorite character builder). Our assumption is that you're going to treat the character sheet in Foundry like a fillable PDF that does no calculations, but if you need those calculations you download one of those programs and create/edit your character there and import it into Foundry. Having said that, we've since gotten permission from Rich, the author of GCS, to use his code in Foundry. So there is a new version (code-named GCSGA) in development that has all the GCS logic built in. GCSGA is currently in public alpha in order get feedback; but it is not really ready for a full-fledged campaign. There is no schedule or plan for the first GA release because all three of us have full-time day jobs and families and GCSGA is not our only priority. When GCSGA comes out, most if not all of what you need will be handled transparently. Until then, most of your problems can be fixed by editing the character in either GCA or GCS and re-importing into Foundry. Having said that, there are workarounds to the current GGA to help you with these specific problems. Quote:
You can also add an OTF in the attack notes to add the bonus to damage; you'd click that OTF button and then click the damage. How to: Double click an attack on the character sheet you want to modify. In the Notes field add something like this: Code:
["+2 per die of damage (Weapon Master)" +6 damage] Quote:
How-To: To add just text, double-click on the attack or skill and add whatever text you want to the Notes section. Or you can turn this into an OTF button with the following text: Code:
[-2 to defend] The player can send this modifier to the chat window by Ctrl-clicking. This brings up a dialog that asks the player if he wants to "Send to Everyone" or to copy to the chat edit window. So, if the player hits, he can send the modifier to the chat, and the defender can click that chat button to add the penalty to his modifier bucket and then make his defense roll with that modifier applied. Quote:
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Thanks for the feedback! Always good to hear from our users. Most of our support is through the GURPS Discord: https://discord.gg/EBWukNVD We have two dedicated channels there: vtt-foundry-gga and vtt-foundry-gcsga-alpha. |
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