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#1 |
Join Date: Apr 2023
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Generating random weather in TTRPGs never works that well because random tables are ...well, random.
One minute it's sunshine, the next it's a blizzard. Using a 'Weather Hex flower' allows you to generate weather that is more consistent, but still allows for some surprises: Weather Hex Flower Image Weather is more consistent with a Hex Flower because a Hex Flower is a bit like a random table, but with an inbuilt 'memory'. That is, the last result effects the next roll. FAQ:
Here are some more examples of Weather Hex Flower If you want to know more, I wrote a guide on Hex Flower design: Hex Flower Cookbook |
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#2 |
Join Date: Sep 2007
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Have you done any analysis or simulation to pin a long-term probability for each hex given a random walk around the diagram? If a worldbuilder had some idea of the general climate they were after, it would help to be able to pick the right hexes to get approximately the climatology they were after.
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#3 |
Join Date: Aug 2004
Location: Denver, Colorado
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The Pilot's Almanac for Harn has some nice weather tables. You move up.and down the columns based on your roll.
It works pretty well, but is kinda linear. I like this better.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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#4 |
Join Date: Feb 2005
Location: Berkeley, CA
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The best way I've found for generating realistic weather is to hit https://www.wunderground.com/history, find a city that resembles the area I'm generating weather for, and pick a random year. A random walk like this does produce gradually shifting weather, which is generally going to be more realistic than having zero day to day correlation but will also fail to emulate real world situations where weather does change abruptly over a short period.
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#5 | |
Join Date: Sep 2007
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You might also do that if the rolls walk off the edge of the flower, but I expect that might be too common. |
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#6 |
Join Date: Oct 2015
Location: New England
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Weather where? There is no way that a random table that even approximates reasonable weather for Maine would work for Arizona. You’d need a different hex flower for different climate zones.
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#7 |
Join Date: Sep 2007
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The links in the OP do lead to multiple different example flowers, including ones for different seasons in the same place. I didn't get the impression weather was supposed to be generated by only one flower for the whole world.
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#8 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Sounds like Iceland.
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#9 |
Join Date: Apr 2012
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I like the general idea. Might include a 'Stability' role. Some days start out clear and sunny, are clear and sunny at noon and still clear and sunny at sunset.
Other days are more interesting. At at real life SCA event, Friday was clear and sunny. Saturday started clear and sunny but a thunderstorm happened at 9am, down burst at 9:30. Did I mention a severe temp drop? Followed by rain, freezing rain, sleet, hail and snow. After which the SCA event was canceled about 2pm due to threat of the weather getting worse. Of course, Sunday was clear and sunny. |
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#10 |
Join Date: Sep 2007
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Sounds like increasing the frequency of the rolls. Roll for each half of the day, roll for each hour (like The Weather Channel's forecasts these days)... Certainly, that's a lot of rolling. Probably only works if you're going to pre-roll your weather. Or just write a little program to spit out a week or a month at a time. (Alas, a program can't appreciate the hex grid flower layout; it'll just have the equivalent tables.)
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