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Old 07-07-2022, 08:34 AM   #571
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Disease (count 3):

Vigor
Lend Vitality (or Frailty)
Lend Energy

[or in alternative to Vigor
Remove Contagion
Decay
Test Food]
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Old 07-07-2022, 08:36 AM   #572
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Enchantment (count 12):

Limit

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)
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Old 07-07-2022, 08:38 AM   #573
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Fire (count 3):

Fireproof
Extinguish Fire
Ignite Fire
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Old 07-07-2022, 08:40 AM   #574
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Lightning (count 6):

Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Shape Air (or any other Air spell)
Air Jet (or any other Air spell)
Wall of Wind (or any other Air spell)
Windstorm (or any other Air spell)
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Old 07-07-2022, 08:41 AM   #575
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Pain (count 3):

Pain
Spasm
Itch
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Old 07-07-2022, 08:42 AM   #576
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Poison (count 3):

Vigor
Lend Vitality (or Frailty)
Lend Energy
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Old 07-07-2022, 08:44 AM   #577
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Pressure (count 9):

Weather Dome
Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Seek Earth (or any other Earth spell)
Shape Earth (or any other Earth spell)
Ignite Fire (or any other Fire spell)
Create Fire (or any other Fire spell)
Seek Water (or any other Water spell)
Purify Water (or any other Water spell)
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Old 07-07-2022, 08:45 AM   #578
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Radiation (count 7):

Irradiate
Shape Earth (or any other Earth spell)
Seek Earth (or any other Earth spell)
Ignite Fire (or any other Fire spell)
Create Fire (or any other Fire spell)

Seek Radiation
See Radiation
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Old 07-07-2022, 08:47 AM   #579
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Sound (count 4):

Sound (or any other Sound spell)
Silence (or any other Sound spell)
Thunderclap (or any other Sound spell)
Voices (or any other Sound spell)
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Old 07-07-2022, 08:54 AM   #580
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Resist Water (count 2):

Umbrella
Shield
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