07-07-2022, 08:34 AM | #571 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Disease (count 3):
Vigor Lend Vitality (or Frailty) Lend Energy [or in alternative to Vigor Remove Contagion Decay Test Food] |
07-07-2022, 08:36 AM | #572 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Enchantment (count 12):
Limit Enchant Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foes (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) |
07-07-2022, 08:38 AM | #573 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Fire (count 3):
Fireproof Extinguish Fire Ignite Fire |
07-07-2022, 08:40 AM | #574 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Lightning (count 6):
Purify Air (or any other Air spell) Create Air (or any other Air spell) Shape Air (or any other Air spell) Air Jet (or any other Air spell) Wall of Wind (or any other Air spell) Windstorm (or any other Air spell) |
07-07-2022, 08:41 AM | #575 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Pain (count 3):
Pain Spasm Itch |
07-07-2022, 08:42 AM | #576 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Poison (count 3):
Vigor Lend Vitality (or Frailty) Lend Energy |
07-07-2022, 08:44 AM | #577 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Pressure (count 9):
Weather Dome Purify Air (or any other Air spell) Create Air (or any other Air spell) Seek Earth (or any other Earth spell) Shape Earth (or any other Earth spell) Ignite Fire (or any other Fire spell) Create Fire (or any other Fire spell) Seek Water (or any other Water spell) Purify Water (or any other Water spell) |
07-07-2022, 08:45 AM | #578 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Radiation (count 7):
Irradiate Shape Earth (or any other Earth spell) Seek Earth (or any other Earth spell) Ignite Fire (or any other Fire spell) Create Fire (or any other Fire spell) Seek Radiation See Radiation |
07-07-2022, 08:47 AM | #579 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Sound (count 4):
Sound (or any other Sound spell) Silence (or any other Sound spell) Thunderclap (or any other Sound spell) Voices (or any other Sound spell) |
07-07-2022, 08:54 AM | #580 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Resist Water (count 2):
Umbrella Shield |
Tags |
magic, prerequisite count, standard magic spells |
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