07-05-2022, 11:00 AM | #511 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Predict Earth Movement (count 4):
Seek Earth (or any other Earth spell) Shape Earth (or any other Earth spell) Earth to Stone (or any other Earth spell) Create Earth (or any other Earth spell) |
07-05-2022, 11:01 AM | #512 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Predict Weather (count 4):
Purify Air (or any other Air spell) Create Air (or any other Air spell) Destroy Air (or any other Air spell) Shape Air (or any other Air spell) |
07-05-2022, 11:02 AM | #513 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Prehistory (count 6):
Ancient History History Trace Seeker Seek Earth (or any other Seek spell) Seek Water (or any other Seek spell) |
07-05-2022, 11:03 AM | #514 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Prepare Game (count 3):
Purify Food Decay Test Food |
07-05-2022, 11:03 AM | #515 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Presence (count 8):
Persuasion Sense Emotion Sense Foes Lure Emotion Control Mental Stun Daze Foolishness |
07-05-2022, 11:04 AM | #516 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Preserve Food (count 2):
Decay Test Food |
07-05-2022, 11:05 AM | #517 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Preserve Fuel/TL (count 1):
Test Fuel/TL |
07-05-2022, 11:07 AM | #518 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Projection (count 5; [given as 6 in table]):
Sense Spirit Measurement (or any other Knowledge spell) Tell Time (or any other Knowledge spell) Find Direction (or any other Knowledge spell) Tell Position (or any other Knowledge spell) |
07-05-2022, 11:12 AM | #519 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Propel/TL (count 8):
Dancing Object Create Fuel/TL Seek Fuel/TL Earth to Stone Shape Earth Seek Earth Flesh to Stone (or Stone to Earth) [other transmutation spells exist but only these Earth-based transmutation spells will achieve the prerequisite count] |
07-05-2022, 11:14 AM | #520 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Protect Animal (count 7):
Armor Shield Watchdog Sense Danger Beast-Soother (or any other Animal spell) Beast-Rouser (or any other Animal spell) Beast Summoning (or any other Animal spell) |
Tags |
magic, prerequisite count, standard magic spells |
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