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Old 07-05-2022, 11:00 AM   #511
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Predict Earth Movement (count 4):

Seek Earth (or any other Earth spell)
Shape Earth (or any other Earth spell)
Earth to Stone (or any other Earth spell)
Create Earth (or any other Earth spell)
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Old 07-05-2022, 11:01 AM   #512
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Predict Weather (count 4):

Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Destroy Air (or any other Air spell)
Shape Air (or any other Air spell)
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Old 07-05-2022, 11:02 AM   #513
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Prehistory (count 6):

Ancient History
History
Trace
Seeker
Seek Earth (or any other Seek spell)
Seek Water (or any other Seek spell)
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Old 07-05-2022, 11:03 AM   #514
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Prepare Game (count 3):

Purify Food
Decay
Test Food
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Old 07-05-2022, 11:03 AM   #515
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Presence (count 8):

Persuasion
Sense Emotion
Sense Foes

Lure
Emotion Control
Mental Stun
Daze
Foolishness
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Old 07-05-2022, 11:04 AM   #516
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Preserve Food (count 2):

Decay
Test Food
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Old 07-05-2022, 11:05 AM   #517
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Preserve Fuel/TL (count 1):

Test Fuel/TL
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Old 07-05-2022, 11:07 AM   #518
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Projection (count 5; [given as 6 in table]):

Sense Spirit

Measurement (or any other Knowledge spell)
Tell Time (or any other Knowledge spell)
Find Direction (or any other Knowledge spell)
Tell Position (or any other Knowledge spell)
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Old 07-05-2022, 11:12 AM   #519
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Propel/TL (count 8):

Dancing Object

Create Fuel/TL
Seek Fuel/TL

Earth to Stone
Shape Earth
Seek Earth

Flesh to Stone (or Stone to Earth)

[other transmutation spells exist but only these Earth-based transmutation spells will achieve the prerequisite count]
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Old 07-05-2022, 11:14 AM   #520
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Protect Animal (count 7):

Armor
Shield

Watchdog
Sense Danger

Beast-Soother (or any other Animal spell)
Beast-Rouser (or any other Animal spell)
Beast Summoning (or any other Animal spell)
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