05-01-2014, 02:20 PM | #1 |
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[RPM] The tricky division between Mind, Spirit and Undead?
Greetings, all!
I'm trying to wrap my head around the default division of spheres of influence between the paths of Mind, Spirit and Undead when it comes to dealing with different minds. I'm not 100% about the logical way of splitting mind types between those paths. Classically, a ghostly soul is Undead. And a creature those body and sole are one, single thing, is a Spirit. Okay, that kinda makes sense . . . but Revivification involves Body and Spirit effects, not Undead effects. It does seem odd that affecting the thoughts of a soul takes Mind while it inhabits a body, but Undead while it lingers without one. Also, an interesting case is entry into dreamworld, OOBE, possession/mindswap, astral projection etc., which are apparently handled with pure Mind. Anybody got a clearer picture of all this? Thanks in advance! |
05-01-2014, 02:53 PM | #2 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] The tricky division between Mind, Spirit and Undead?
Yes. Ghosts, spectors, spooks, etc. are affected by Path of Undead. If it was a living being at one point and is now a spirit - it's undead and thus affected by Path of Undead.
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Yep. That's all handed with Path of Mind. Now, some GMs may decide that it's best handled with Path of Spirit because you're projecting your spirit outward or even create a entirely new Path. For Example, I created Path of Dreams for my Awakening campaign and it was essentially a amalgam of many Path skills into one - but only dealing with dreams, dream-stuff, sleep, and so on.
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05-01-2014, 03:08 PM | #3 |
Join Date: Jun 2013
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Re: [RPM] The tricky division between Mind, Spirit and Undead?
Ultimately, it's up to the GM. As it stands, you have, as I see it, three types of intelligent beings - the living, the undead, and spirits. The living have their bodies affected by Path of Body and their minds by Path of Mind, the undead have both their bodies and minds affected by Path of Undead, and spirits have both their "bodies" (regardless of substance) and minds affected by Path of Spirit. Path of Spirit, at least, can also have an effect on living beings that have an immortal soul (Mantle of Glory).
As I mentioned in a previous thread, I could easily see a setting where Path of Mind applied equally to the living, undead, and spirits, while you'd use Path of Body/Undead/Spirit to affect their bodies. |
05-01-2014, 04:32 PM | #4 | ||
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Re: [RPM] The tricky division between Mind, Spirit and Undead?
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I guess I'll prefer to keep Spirit for True Spirits only. Quote:
But yes, this raises interesting questions on the difference between revenants, homunculi, flesh golems and clay golems. |
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05-01-2014, 04:43 PM | #5 | ||
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Re: [RPM] The tricky division between Mind, Spirit and Undead?
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Not really much of a difference, revenants are Path of Undead, homunculi, and the golems are Path of Matter.
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05-01-2014, 04:45 PM | #6 | |
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Re: [RPM] The tricky division between Mind, Spirit and Undead?
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1) Living people are privelaged by being awesome and hard to totally dominate with magic. There's a reason why everything in the universe revolves around us, after all. 2) Game balance - or more accurately put, so players don't get honked off by NPC sorcerers janking their chains with Path of Mortality all the time and the PC sorcerer using Path of Mortality to not only heal, buff, and ward the entire party, but defeat every mortal foe as well.
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05-01-2014, 05:04 PM | #7 | ||
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Re: [RPM] The tricky division between Mind, Spirit and Undead?
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But I better understand the default set-up before doing anything like that. Quote:
I guess I should've used Geist The Sin-Eaters instead of revenants to highlight what I mean. The sort where the person is undead, but definitely the body is alive. And the idea of a homunculus was too that the body is alive, but may or may not have a soul, but does have a mind, whether rudimentary or complete. |
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05-01-2014, 05:10 PM | #8 | ||||
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Re: [RPM] The tricky division between Mind, Spirit and Undead?
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Here it is as simple as I can get it: If it's alive it's covered by Path of Body/Mind. If it's dead but is not animate (though not alive) that's Path of Undead. If it's a spirit that is not, nor has ever been dead then it is Path of Spirit. That's it. It's that simple.
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05-01-2014, 07:07 PM | #9 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [RPM] The tricky division between Mind, Spirit and Undead?
What about a saintly visitation? That would not normally be considered undead. I think undead have to be in some way cursed or enslaved. Nazgul are undead. So were The Oathbreakers. Gandalf at his resurrection wasn't.
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05-01-2014, 07:17 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] The tricky division between Mind, Spirit and Undead?
Not necessarily. Undead are undead - whether they serve the legions of hell, the host of heave, or exist somewhere between if they come back to some form of permanent unliving existence Path of Undead should cover them. Now, saintly visitation is a oddity depending on what you consider a saint and how you perceive visions from your god (little g or big G). Assuming Roman Catholic belief, visitations from saints is more like a vision than a actual spirit you can keep away. That said, they have no earthly shackles so I'd probably treat them like I would any other spirit (if you can affect them at all!) even though they were once living humans. This is because they are essentially pure soul and have passed onto their next life. A lot of this edge cases you guys are bringing up is going to be dependent on the campaign and its GM, that is I can only say "I'd do this" or "I'd do that." It's all dependent on the cosmology of the setting and the GM can happily say "All spirit beings, once-living or otherwise are affected by Path of Spirit," but if you do that you got to let the players know ahead of time and in some cases (necromancers) it's going to make the character more expensive to create.
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mind, ritual path magic, rpm, souls, spirit, undead |
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